Följ
Seoungho Ryu
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Exploring game experiences and game leadership in massively multiplayer online role‐playing games
YB Jang, SH Ryu
British Journal of Educational Technology 42 (4), 616-623, 2011
1172011
Effects of interactivity in educational games: A mediating role of social presence on learning outcomes
KM Lee, EJ Jeong, N Park, S Ryu
Intl. Journal of Human–Computer Interaction 27 (7), 620-633, 2011
872011
Gamers just want to have fun? Toward an understanding of the online game acceptance
G Yoon, BRL Duff, S Ryu
Journal of Applied Social Psychology 43 (9), 1814-1826, 2013
582013
Children’s responses to computer-synthesized speech in educational media: gender consistency and gender similarity effects
KM Lee, K Liao, S Ryu
Human communication research 33 (3), 310-329, 2007
412007
The role of parenting behavior in adolescents' problematic mobile game use
YB Jang, SH Ryu
Social Behavior and Personality: an international journal 44 (2), 269-282, 2016
282016
An exploratory study on avatar-self similarity, mastery experience and self-efficacy in games
YB Jang, WR Kim, SH Ryu
2010 The 12th International Conference on Advanced Communication Technology …, 2010
262010
The effects of self-control and construal level on game addiction
YB Jang, HR Lee, MK Kim, EJ Jeong, SH Ryu
Journal of Korea Game Society 13 (2), 131-142, 2013
182013
Effects of online game service satisfaction and content satisfaction on users' game loyalty
EJ Jeong, MC Kim, SH Ryu
Journal of Korea Game Society 12 (4), 33-44, 2012
182012
Vehicle politeness in driving situations
JG Lee, KM Lee, SH Ryu
Future Internet 11 (2), 48, 2019
152019
An exploratory study on the social capital and subjective well-being in social network games
HA Park, HI Kim, SH Ryu
Journal of Korea Game Society 11 (4), 105-116, 2011
132011
Exploring game leadership and online game community
YB Jang, SH Ryu
2009 Conference in Games and Virtual Worlds for Serious Applications, 178-181, 2009
102009
An Overview of Serious Game Mechanism for Social Changes
DM Lee, SH Ryu, EJ Jeong
Journal of Korea Game Society 13 (2), 81-98, 2013
92013
A theoretical approach to consumer attitude and behavior: based on construal-level theory
EJ Jeong, HY Gim, SH Ryu
Society and Theory 21 (1), 377-410, 2012
92012
The meaning of self-efficacy and ‘computer game self-efficacy’in modern society
SH Ryu
Korean Society for Social Theory 11, 169-193, 2007
72007
Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction
YB Jang, HR Lee, MC Kim, SH Ryu, EJ Jeong
Journal of Korea Game Society 13 (6), 53-64, 2013
62013
Effects of networked interactivity in educational games: Mediating effects of social presence
KM Lee, EJ Jeong, N Park, S Ryu
Proceedings of the 10th Annual International Workshop on Presence (Barcelona), 2007
52007
A Study about Need for Approval of Adolescent Game Users: Focused on Adler's Individual Psychology
HY Gim, HM Lee, SH Ryu
Journal of Korea Game Society 17 (3), 93-106, 2017
42017
The Relationship Between MMORPG Players' Leadership-related Game Experience and Offline Leadership
YB Jang, SH Ryu
Journal of Korea Game Society 10 (5), 87-94, 2010
42010
A Study on the Factors of Individual Acceptance for Online Game
GW Yoon, WJ Kim, SH Ryu
Journal of Korea Game Society 9 (3), 107-119, 2009
42009
A study on online game experience and social self-efficacy
YB Jang, SH Park, SH Ryu
Journal of Korea Game Society 8 (2), 97-105, 2008
42008
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Artiklar 1–20