Andy Nealen
Andy Nealen
Associate Professor of Cinematic Arts and Computer Science, USC
Verified email at cinema.usc.edu - Homepage
Title
Cited by
Cited by
Year
Physically based deformable models in computer graphics
A Nealen, M Müller, R Keiser, E Boxerman, M Carlson
Computer graphics forum 25 (4), 809-836, 2006
10022006
Point based animation of elastic, plastic and melting objects
M Müller, R Keiser, A Nealen, M Pauly, M Gross, M Alexa
Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004
5282004
FiberMesh: designing freeform surfaces with 3D curves
A Nealen, T Igarashi, O Sorkine, M Alexa
ACM SIGGRAPH 2007 papers, 41-es, 2007
4562007
A sketch-based interface for detail-preserving mesh editing
A Nealen, O Sorkine, M Alexa, D Cohen-Or
ACM SIGGRAPH 2005 Papers, 1142-1147, 2005
2982005
Laplacian mesh optimization
A Nealen, T Igarashi, O Sorkine, M Alexa
Proceedings of the 4th international conference on Computer graphics and …, 2006
2892006
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1662018
Hybrid texture synthesis
A Nealen, M Alexa
Techn. Univ., Fachbereich Informatik, Fachgebiet Graphisch-Interaktive Systeme, 2003
1612003
An as-short-as-possible introduction to the least squares, weighted least squares and moving least squares methods for scattered data approximation and interpolation
A Nealen
URL: http://www. nealen. com/projects 130 (150), 25, 2004
1592004
Perceptual models of viewpoint preference
A Secord, J Lu, A Finkelstein, M Singh, A Nealen
ACM Transactions on Graphics (TOG) 30 (5), 1-12, 2011
1342011
SilSketch: automated sketch-based editing of surface meshes
J Zimmermann, A Nealen, M Alexa
Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and …, 2007
852007
Exploring Game Space Using Survival Analysis.
A Isaksen, D Gopstein, A Nealen
FDG, 2015
622015
Volumetric modeling with diffusion surfaces
K Takayama, O Sorkine, A Nealen, T Igarashi
ACM SIGGRAPH Asia 2010 papers, 1-8, 2010
562010
Rigmesh: automatic rigging for part-based shape modeling and deformation
P Borosán, M Jin, D DeCarlo, Y Gingold, A Nealen
ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012
512012
Pixelated image abstraction.
T Gerstner, D DeCarlo, M Alexa, A Finkelstein, YI Gingold, A Nealen
Expressive, 29-36, 2012
432012
Modifying MCTS for Human-Like General Video Game Playing.
A Khalifa, A Isaksen, J Togelius, A Nealen
IJCAI, 2514-2520, 2016
382016
Discovering unique game variants
A Isaksen, D Gopstein, J Togelius, A Nealen
Computational Creativity and Games Workshop at the 2015 International …, 2015
372015
Hyper-heuristic general video game playing
A Mendes, J Togelius, A Nealen
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
312016
Construction of an office building using concrete made from recycled demolition material
P Grübi, A Nealen
Sustainable Construction: Use of Recycled Concrete Aggregate: Proceedings of …, 1998
311998
Talakat: Bullet hell generation through constrained map-elites
A Khalifa, S Lee, A Nealen, J Togelius
Proceedings of The Genetic and Evolutionary Computation Conference, 1047-1054, 2018
302018
Depth in strategic games
F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius
31st AAAI Conference on Artificial Intelligence, AAAI 2017, 967-974, 2017
30*2017
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