Elaine M. Raybourn
Elaine M. Raybourn
Principal Member of the Technical Staff, Sandia National Laboratories
Verifierad e-postadress på sandia.gov - Startsida
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TDCS guided using fMRI significantly accelerates learning to identify concealed objects
VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ...
Neuroimage 59 (1), 117-128, 2012
2312012
Applying simulation experience design methods to creating serious game-based adaptive training systems
EM Raybourn
Interacting with computers 19 (2), 206-214, 2006
1862006
When two hands are better than one: Enhancing collaboration using single display groupware
J Stewart, EM Raybourn, B Bederson, A Druin
CHI 98 conference summary on Human factors in computing systems, 287-288, 1998
1151998
A new paradigm for serious games: Transmedia learning for more effective training and education
EM Raybourn
Journal of Computational Science 5 (3), 471-481, 2014
1062014
Adaptive thinking & leadership simulation game training for special forces officers
EM Raybourn, E Deagle, K Mendini, J Heneghan
Proceedings, Interservice/Industry Training, Simulation and Education …, 2005
982005
Adding cultural signposts in adaptive community-based virtual environments
EM Raybourn, N Kings, J Davies
Interacting with computers 15 (1), 91-107, 2003
722003
Design and evaluation challenges of serious games
EM Raybourn, N Bos
CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005
572005
Social learning through gaming
EM Raybourn, A Waern
CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004
542004
Computer game design: New directions for intercultural simulation game designers
EM Raybourn
Developments in Business Simulation and Experiential Learning: Proceedings …, 1997
461997
Group storytelling to support tacit knowledge externalization
C Valle, EM Raybourn, W Prinz, MRS Borges
Universal Access in HCI: Inclusive Design for the Information Society, C …, 2003
392003
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
EM Raybourn
Collaborative virtual environments, 247-264, 2001
322001
Intercultural competence game that fosters metacognitive agility and reflection
EM Raybourn
International Conference on Online Communities and Social Computing, 603-612, 2009
222009
Adaptive thinking and leadership training for cultural awareness and communication competence
EM Raybourn
Interactive Technology and Smart Education 2 (2), 131-134, 2005
212005
Personalized Assistant for Learning (PAL)
D Regan, EM Raybourn, PJ Durlach
Design recommendations for intelligent tutoring systems 1, 217, 2013
202013
Designing intercultural agents for multicultural interactions
EM Raybourn
Agent Culture: Human-Agent Interaction in a Multicultural World, Lawrence …, 2004
19*2004
Total Learning Architecture (TLA) Enables Next-generation Learning via Meta-adaptation
JT Folsom-Kovarik, EM Raybourn
Interservice/Industry Training, Simulation, and Education Conference Proceedings, 2016
172016
Beyond serious games: Transmedia for more effective training & education
EM Raybourn
Proceedings of DHSS: The International Defense and Homeland Security …, 2012
162012
Exploring e-Portfolios as Independent Open Learner Models: Toward Army Learning Concept 2015.
EM Raybourn, D Regan
Sandia National Laboratories (SNL-NM), Albuquerque, NM (United States), 2011
152011
Honing emotional intelligence with game-based crucible experiences
EM Raybourn
International Journal of Game-Based Learning (IJGBL) 1 (1), 32-44, 2011
152011
User-Tailored Privacy by Design
D Wilkinson, S Sivakumar, D Cherry, BP Knijnenburg, EM Raybourn, ...
Proceedings of the Usable Security Mini Conference, 2017
142017
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Artiklar 1–20