Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 192 | 2013 |
Life's a game and the game of life: how making a game out of it can change student behavior A Decker, EL Lawley Proceeding of the 44th ACM technical symposium on Computer science education …, 2013 | 67 | 2013 |
The sociology of culture in computer-mediated communication: An initial exploration EL Lawley Seminar in Research Design, 1994 | 64 | 1994 |
Computers and the Communication of Gender EL Lawley Retrieved November 6, 2006, 1993 | 34 | 1993 |
Discourse and distortion in computer-mediated communication E Lawley Retrieved May 12, 2006, 1992 | 22 | 1992 |
Digital backchannels in shared physical spaces: attention, intention and contention JF McCarthy, D Boyd, EF Churchill, WG Griswold, E Lawley, M Zaner Proceedings of the 2004 ACM conference on Computer supported cooperative …, 2004 | 20 | 2004 |
Mamamusings EL Lawley MSR Presentations to Search Champs”, http://mamamusings. netJarchives/2004 …, 2004 | 13 | 2004 |
Making sense of doctoral student attrition in library & information science EL Lawley University of Alabama, 1999 | 12 | 1999 |
Designing events as gameful and playful experiences M Raftopoulos, S Walz Proceedings of Designing Gamification: Creating Gameful and Playful …, 2013 | 8 | 2013 |
Just press play: Design implications for gamifying the undergraduate experience R Martinez, C Martin, S Harris, K Squire, E Lawley, A Phelps Proceedings of the Games+ Learning+ Society 8, 2012 | 7 | 2012 |
Information for real people B Dervin Proceedings of the ASIS annual meeting 29, 304-304, 1992 | 5 | 1992 |
Understanding gendered attrition in IT programs E Lawley, T Henderson Proceedings of the 4th conference on Information technology curriculum, 122-125, 2003 | 1 | 2003 |
Publication and evaluation challenges in games & interactive media EL Lawley Proceedings of the 14th International Conference on the Foundations of …, 2019 | | 2019 |
Game Design & Development Curriculum: History & Future Directions EL Lawley, R Altizer, T Fullerton, A Phelps, C Steinkuehler | | 2017 |
Ingress Well-Played: City as MMO EL Lawley Well Played: a journal on video games, value, and meaning 5 (2), 2016 | | 2016 |
“You Know You’re Going to Fail, Right?”: Learning From Design Flaws in Just Press Play at RIT EL Lawley, A Phelps | | 2013 |
Understanding Gendered Attrition in Departments of Information Technology EL Lawley, T Henderson ITWF & ITR/EWF PRINCIPAL INVESTIGATOR CONFERENCE, 161, 2006 | | 2006 |