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Diego Perez-Liebana
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A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
31282012
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couetoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
2502015
General video game ai: Competition, challenges and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas
Thirtieth AAAI conference on artificial intelligence, 2016
1982016
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
1632019
Deep reinforcement learning for general video game ai
RR Torrado, P Bontrager, J Togelius, J Liu, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
1292018
The 2009 simulated car racing championship
D Loiacono, PL Lanzi, J Togelius, E Onieva, DA Pelta, MV Butz, ...
IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 131-147, 2010
1252010
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016
1142016
Evolving behaviour trees for the mario ai competition using grammatical evolution
D Perez, M Nicolau, M O’Neill, A Brabazon
Applications of Evolutionary Computation: EvoApplications 2011: EvoCOMPLEX …, 2011
1072011
Rolling horizon evolution versus tree search for navigation in single-player real-time games
D Perez, S Samothrakis, S Lucas, P Rohlfshagen
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
1022013
The wcci 2008 simulated car racing competition
D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ...
2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008
942008
Knowledge-based fast evolutionary MCTS for general video game playing
D Perez, S Samothrakis, S Lucas
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
862014
Open loop search for general video game playing
D Perez Liebana, J Dieskau, M Hunermund, S Mostaghim, S Lucas
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary …, 2015
772015
Evolutionary behavior tree approaches for navigating platform games
M Nicolau, D Perez-Liebana, M O’Neill, A Brabazon
IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 227-238, 2016
632016
Solving the physical traveling salesman problem: Tree search and macro actions
D Perez, EJ Powley, D Whitehouse, P Rohlfshagen, S Samothrakis, ...
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 31-45, 2013
632013
The minerl competition on sample efficient reinforcement learning using human priors
WH Guss, C Codel, K Hofmann, B Houghton, N Kuno, S Milani, ...
arXiv preprint arXiv:1904.10079 2, 2019
592019
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
Applications of Evolutionary Computation: 20th European Conference …, 2017
552017
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
2017 IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
542017
Evolving a fuzzy controller for a car racing competition
D Perez, G Recio, Y Saez, P Isasi
2009 IEEE Symposium on Computational Intelligence and Games, 263-270, 2009
532009
Rolling horizon evolution enhancements in general video game playing
RD Gaina, SM Lucas, D Perez-Liebana
2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017
522017
Evaluating and modelling hanabi-playing agents
J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 1382-1389, 2017
512017
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