Diego Perez-Liebana
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
20802012
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couetoux, ...
IEEE Transactions on Computational Intelligence and AI in Games, 2015
1982015
General video game ai: Competition, challenges, and opportunities
D Perez-Liebana, S Samothrakis, J Togelius, SM Lucas, T Schaul
1402016
The 2009 simulated car racing championship
D Loiacono, PL Lanzi, J Togelius, E Onieva, DA Pelta, MV Butz, ...
IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 131-147, 2010
1112010
General video game level generation
A Khalifa, D Perez-Liebana, SM Lucas, J Togelius
Proceedings of the Genetic and Evolutionary Computation Conference 2016, 253-259, 2016
902016
Evolving behaviour trees for the mario ai competition using grammatical evolution
D Perez, M Nicolau, M O’Neill, A Brabazon
European Conference on the Applications of Evolutionary Computation, 123-132, 2011
892011
The wcci 2008 simulated car racing competition
D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ...
2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008
892008
General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
872019
Rolling horizon evolution versus tree search for navigation in single-player real-time games
D Perez, S Samothrakis, S Lucas, P Rohlfshagen
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
792013
Knowledge-based fast evolutionary MCTS for general video game playing
D Perez, S Samothrakis, S Lucas
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
722014
Open loop search for general video game playing
D Perez Liebana, J Dieskau, M Hunermund, S Mostaghim, S Lucas
Proceedings of the 2015 Annual Conference on Genetic and Evolutionary …, 2015
612015
Deep reinforcement learning for general video game ai
RR Torrado, P Bontrager, J Togelius, J Liu, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
552018
Solving the physical traveling salesman problem: Tree search and macro actions
D Perez, EJ Powley, D Whitehouse, P Rohlfshagen, S Samothrakis, ...
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 31-45, 2013
522013
Evolving a fuzzy controller for a car racing competition
D Perez, G Recio, Y Saez, P Isasi
2009 IEEE Symposium on Computational Intelligence and Games, 263-270, 2009
502009
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
European Conference on the Applications of Evolutionary Computation, 418-434, 2017
442017
The physical travelling salesman problem: WCCI 2012 competition
D Perez, P Rohlfshagen, SM Lucas
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
412012
Rolling horizon evolution enhancements in general video game playing
RD Gaina, SM Lucas, D Perez-Liebana
2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017
392017
General video game rule generation
A Khalifa, MC Green, D Perez-Liebana, J Togelius
2017 IEEE Conference on Computational Intelligence and Games (CIG), 170-177, 2017
382017
The n-tuple bandit evolutionary algorithm for automatic game improvement
K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017
362017
Evaluating and modelling hanabi-playing agents
J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 1382-1389, 2017
322017
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