Charlotte Sennersten
Charlotte Sennersten
Verifierad e-postadress på csiro.au
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Game play schemas: from player analysis to adaptive game mechanics
CA Lindley, CC Sennersten
International Journal of Computer Games Technology 2008, 2008
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay
C Lindley, L Nacke, C Sennersten
13th International Conference on Computer Games (CGames 2008), 2008
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ...
20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012
Modeling cognitive load and physiological arousal through pupil diameter and heart rate
P Jerčić, C Sennersten, C Lindley
Multimedia Tools and Applications 79 (5-6), 3145-3159, 2020
A cognitive framework for the analysis of game play: tasks, schemas and attention theory
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, the 28th annual …, 2006
Eye movements in an action game tutorial
C Sennersten
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation.
H Cederholm, O Hilborn, C Lindley, CC Sennersten, J Eriksson
DiGRA Conference, 2011
A comparison of sensors for underground void mapping by unmanned aerial vehicles
F Azhari, S Kiely, C Sennersten, C Lindley, M Matuszak, S Hogwood
UMT 2017: Proceedings of the First International Conference on Underground …, 2017
Verification of an experimental platform integrating a Tobii eytracking system with the Hifi game engine
C Sennersten, J Alfredson, M Castor, J Hedström, B Lindahl, C Lindley, ...
Command and Control Systems, Swedish Defence Research Agency (FOI), 2007
A cognitive framework for the analysis of game play
CA Lindley, CC Sennersten
Workshop on the cognitive science of games and game play, CogSci, 2006
Model-based simulation training supporting military operational processes
C Sennersten
Blekinge Institute of Technology, 2010
Association between imaging and XRF sensing: A machine learning approach to discover mineralogy in abandoned mine voids
A Rahman, G Timms, MS Shahriar, C Sennersten, A Davie, CA Lindley, ...
IEEE Sensors Journal 16 (11), 4555-4565, 2016
An investigation of visual attention in FPS computer gameplay
CC Sennersten, CA Lindley
2009 Conference in Games and Virtual Worlds for Serious Applications, 68-75, 2009
Gameplay (3D Game engine+ Ray tracing= Visual attention through eye tracking)
C Sennersten
Blekinge Institute of Technology, 2008
What does it mean to understand gameplay?
C Lindley, L Nacke, C Sennersten
Ludic Engagement Designs for All (LEDA), 2007
An innovation-oriented game design meta-model integrating industry, research and artistic design practices
CA Lindley, C Sennersten
Extending Experiences, 2007
Predictive ACT-R (PACT-R): using a physics engine and simulation for physical prediction in a cognitive architecture
D Pentecost, C Sennersten, R Ollington, CA Lindley, B Kang
University Of Tasmania, 2016
Evaluation of real-time eye gaze logging by a 3D game engine
C Sennersten, C Lindley
12th IMEKO TC1 & TC7 Joint Symposium on Man Science & Measurement, 2008
Unmanned aerial robots for remotely operated and autonomous surveying in inaccessible underground mine voids
C Sennersten, C Lindley, A Davie, R Lyu, A Grace, B Evans, J Craig
Proceedings of the Third International Future Mining Conference. AusIMM, 2015
Modelling Spatial Understanding: Using knowledge representation to enable spatial awareness in a robotics platform
M Lochner, C Sennersten, A Morshed, C Lindley
The 6th International Conference on Advanced Cognitive Technologies and …, 2014
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Artiklar 1–20