Game play schemas: from player analysis to adaptive game mechanics CA Lindley, CC Sennersten International Journal of Computer Games Technology 2008, 2008 | 111 | 2008 |
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay C Lindley, L Nacke, C Sennersten 13th International Conference on Computer Games (CGames 2008), 2008 | 87 | 2008 |
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ... 20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012 | 75 | 2012 |
Modeling cognitive load and physiological arousal through pupil diameter and heart rate P Jerčić, C Sennersten, C Lindley Multimedia Tools and Applications 79 (5-6), 3145-3159, 2020 | 41 | 2020 |
A cognitive framework for the analysis of game play: tasks, schemas and attention theory CA Lindley, CC Sennersten Workshop on the cognitive science of games and game play, the 28th annual …, 2006 | 40 | 2006 |
Eye movements in an action game tutorial C Sennersten | 33 | 2004 |
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation. H Cederholm, O Hilborn, C Lindley, CC Sennersten, J Eriksson DiGRA Conference, 2011 | 22 | 2011 |
A comparison of sensors for underground void mapping by unmanned aerial vehicles F Azhari, S Kiely, C Sennersten, C Lindley, M Matuszak, S Hogwood UMT 2017: Proceedings of the First International Conference on Underground …, 2017 | 21 | 2017 |
Verification of an experimental platform integrating a Tobii eytracking system with the Hifi game engine C Sennersten, J Alfredson, M Castor, J Hedström, B Lindahl, C Lindley, ... Command and Control Systems, Swedish Defence Research Agency (FOI), 2007 | 19 | 2007 |
A cognitive framework for the analysis of game play CA Lindley, CC Sennersten Workshop on the cognitive science of games and game play, CogSci, 2006 | 15 | 2006 |
Model-based simulation training supporting military operational processes C Sennersten Blekinge Institute of Technology, 2010 | 14 | 2010 |
Association between imaging and XRF sensing: A machine learning approach to discover mineralogy in abandoned mine voids A Rahman, G Timms, MS Shahriar, C Sennersten, A Davie, CA Lindley, ... IEEE Sensors Journal 16 (11), 4555-4565, 2016 | 13 | 2016 |
An investigation of visual attention in FPS computer gameplay CC Sennersten, CA Lindley 2009 Conference in Games and Virtual Worlds for Serious Applications, 68-75, 2009 | 11 | 2009 |
Gameplay (3D Game engine+ Ray tracing= Visual attention through eye tracking) C Sennersten Blekinge Institute of Technology, 2008 | 9 | 2008 |
What does it mean to understand gameplay? C Lindley, L Nacke, C Sennersten Ludic Engagement Designs for All (LEDA), 2007 | 9 | 2007 |
An innovation-oriented game design meta-model integrating industry, research and artistic design practices CA Lindley, C Sennersten Extending Experiences, 2007 | 9 | 2007 |
Predictive ACT-R (PACT-R): using a physics engine and simulation for physical prediction in a cognitive architecture D Pentecost, C Sennersten, R Ollington, CA Lindley, B Kang University Of Tasmania, 2016 | 8 | 2016 |
Evaluation of real-time eye gaze logging by a 3D game engine C Sennersten, C Lindley 12th IMEKO TC1 & TC7 Joint Symposium on Man Science & Measurement, 2008 | 8 | 2008 |
Unmanned aerial robots for remotely operated and autonomous surveying in inaccessible underground mine voids C Sennersten, C Lindley, A Davie, R Lyu, A Grace, B Evans, J Craig Proceedings of the Third International Future Mining Conference. AusIMM, 2015 | 6 | 2015 |
Modelling Spatial Understanding: Using knowledge representation to enable spatial awareness in a robotics platform M Lochner, C Sennersten, A Morshed, C Lindley The 6th International Conference on Advanced Cognitive Technologies and …, 2014 | 6 | 2014 |