Matteo Ciman
Matteo Ciman
Med Student @Unipd. Prev: PostDoc Researcher, QoL group, University of Geneva, Switzerland
Ingen verifierad e-postadress - Startsida
TitelCiteras avÅr
Using gamification to discover cultural heritage locations from geo-tagged photos
A Bujari, M Ciman, O Gaggi, CE Palazzi
Personal and Ubiquitous Computing 21 (2), 235-252, 2017
402017
An empirical analysis of energy consumption of cross-platform frameworks for mobile development
M Ciman, O Gaggi
Pervasive and Mobile Computing, 2016
302016
Cross-platform mobile development: A study on apps with animations
M Ciman, O Gaggi, N Gonzo
Proceedings of the 29th Annual ACM Symposium on Applied Computing, 757-759, 2014
302014
Individuals' stress assessment using human-smartphone interaction analysis
M Ciman, K Wac
IEEE Transactions on Affective Computing, 2016
272016
iSenseStress: Assessing stress through human-smartphone interaction analysis
M Ciman, K Wac, O Gaggi
Proceedings of the 9th International Conference on Pervasive Computing …, 2015
23*2015
ClimbTheWorld: Real-time stairstep counting to increase physical activity
F Aiolli, M Ciman, M Donini, O Gaggi
Proceedings of the 11th International Conference on Mobile and Ubiquitous …, 2014
202014
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications
M Ciman, O Gaggi
WEBIST14 - 10th International Conference on Web Information Systems and …, 2014
202014
The use of games to help children eyes testing
O Gaggi, M Ciman
Multimedia Tools and Applications, 2015
172015
Serious Games for Early Identification of Developmental Dyslexia
O Gaggi, CE Palazzi, M Ciman, G Galiazzo, S Franceschini, M Ruffino, ...
Computers in Entertainment, 2014
172014
mQoL Smart Lab: Quality of Life Living Lab for Interdisciplinary Experiments
A De Masi, M Ciman, M Gustarini, W Katarzyna
International Workshop on Ubiquitous Mobile Instrumentation (UbiMI), 2016
122016
Stairstep Recognition and Counting in a Serious Game for Increasing Users' Physical Activity
M Ciman, M Donini, O Gaggi, F Aiolli
Personal and Ubiquitous Computing, 2016
102016
HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI
M Ciman, O Gaggi, L Nota, L Pinello, N Riparelli, TM Sgaramella
WEBIST - International Conference on Web Information Systems and Technologies, 2013
92013
mQoL: Experiences of the 'Mobile Communications and Computing for Quality of Life' Living Lab
K Wac, M Gustarini, J Marchanoff, M Fanourakis, C Tsiourti, M Ciman, ...
1st International Workshop on the Living Lab Approach for Successful Design …, 2015
82015
Paths: Enhancing geographical maps with environmental sensed data
A Bujari, M Ciman, O Gaggi, G Marfia, CE Palazzi
Proceedings of the 2015 Workshop on Pervasive Wireless Healthcare, 13-16, 2015
72015
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications
M Ciman, O Gaggi
Web Information Systems and Technologies, 2016
52016
A Seriuos Game to persuade people to use stairs
F Aiolli, M Ciman, M Donini, O Gaggi
Persuasive 2014 - 9th International Conference on Persuasive Technology, 2014
52014
From A Physical System To A Pervasive Solution To Increase People Physical Activity: Is It Possible?
M Ciman, O Gaggi
NIME - International Workshop on Networking Issues in Multimedia Entertainment, 2013
32013
Serious games to support cognitive development in children with Cerebral Visual Impairment
M Ciman, O Gaggi, TM Sgaramella, L Nota, M Bortoluzzi, L Pinello
Mobile Networks and Applications 23 (6), 1703-1714, 2018
22018
Stepbywatch: A smartwatch-based enhanced navigation system for visually impaired users
O Gaggi, CE Palazzi, M Ciman, A Bujari
2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC …, 2018
22018
mQoL: Experimental Methodology for Longitudinal, Continuous Quality of Life Assessment via Unobtrusive, Context-Rich Mobile Computing in Situ
K Wac, M Gustarini, M Ciman, L Assassi, A De Masi, M Fanourakis, ...
The International Society for Quality-of-Life Studies (ISQOLS) Conference, 2016
22016
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Artiklar 1–20