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WORAWAT CHOENSAWAT
Title
Cited by
Cited by
Year
GenLaban: A tool for generating Labanotation from motion capture data
W Choensawat, M Nakamura, K Hachimura
Multimedia Tools and Applications 74, 10823-10846, 2015
582015
Android malware classification based on mobile security framework
S Sachdeva, R Jolivot, W Choensawat
IAENG International Journal of Computer Science 45 (4), 514-522, 2018
212018
Application of YOLO deep learning model for real time abandoned baggage detection
T Santad, P Silapasupphakornwong, W Choensawat, K Sookhanaphibarn
2018 IEEE 7th Global Conference on Consumer Electronics (GCCE), 157-158, 2018
202018
Applications for recording and generating human body motion with labanotation
W Choensawat, M Nakamura, K Hachimura
Dance Notations and Robot Motion, 391-416, 2016
202016
Description and reproduction of stylized traditional dance body motion by using labanotation
W Choensawat, S Takahashi, M Nakamura, W Choi, K Hachimura
Transactions of the Virtual Reality Society of Japan 15 (3), 379-388, 2010
192010
Application of neural networks to business bankruptcy analysis in Thailand
K Sookhanaphibarn, P Polsiri, W Choensawat, FC Lin
International Journal of Computational Intelligence Research 3 (1), 91-96, 2007
192007
Similarity retrieval of motion capture data based on derivative features
W Choensawat, W Choi, K Hachimura
Journal of Advanced Computational Intelligence and Intelligent Informatics …, 2012
152012
Serious game for fire safety evacuation plan
A Sacfung, K Sookhanaphibarn, W Choensawat
Advanced Materials Research 931, 583-587, 2014
142014
Social data analysis on play-to-earn non-fungible tokens (NFT) games
P Boonparn, P Bumrungsook, K Sookhnaphibarn, W Choensawat
2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech …, 2022
122022
Game-based system for learning labanotation using Microsoft Kinect
A Ballas, T Santad, K Sookhanaphibarn, W Choensawat
2017 IEEE 6th global conference on consumer electronics (GCCE), 1-3, 2017
122017
Body motion design and analysis for fighting game interface
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2015 IEEE Conference on Computational Intelligence and Games (CIG), 360-367, 2015
122015
Standardized test system of health-related physical fitness for Thai college students
T Sookhanaphibarn, W Choensawat
Procedia Manufacturing 3, 1527-1534, 2015
112015
Autonomous dance avatar for generating stylized dance motion from simple dance notations
W Choensawat, K Hachimura
The Journal of the Institute of Image Electronics Engineers of Japan 41 (4 …, 2012
102012
An application of deep-learning techniques to face mask detection during the COVID-19 pandemic
P Khamlae, K Sookhanaphibarn, W Choensawat
2021 IEEE 3rd global conference on life sciences and technologies (LifeTech …, 2021
92021
An ensemble learning based model for real estate project classification
W Paireekreng, W Choensawat
Procedia Manufacturing 3, 3852-3859, 2015
92015
Aircraft recognition training simulator using virtual reality
W Choensawat, K Sookhanaphibarn
2019 IEEE 8th global conference on consumer electronics (GCCE), 47-48, 2019
82019
Towards universal kinect interface for fighting games
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), 332-333, 2015
82015
Desirability of a teaching and learning tool for Thai dance body motion
W Choensawat, K Sookhanaphibarn, C Kijkhun, K Hachimura
Design, User Experience, and Usability. Health, Learning, Playing, Cultural …, 2013
82013
Educational games for cybersecurity awareness
K Sookhanaphibarn, W Choensawat
2020 IEEE 9th Global Conference on Consumer Electronics (GCCE), 424-428, 2020
72020
Towards social facilitation in audience participation games: fighting game ais whose strength depends on audience responses
P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas
2020 IEEE Conference on Games (CoG), 686-689, 2020
72020
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Articles 1–20