Edward Melcer
Title
Cited by
Cited by
Year
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
89*2018
Games Research Today: Analyzing the Academic Landscape 2000-2014
E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister
Proceedings of the 10th International Conference on the Foundations of …, 2015
692015
Online inspiration and exploration for identity reinvention
OL Haimson, AE Bowser, EF Melcer, EF Churchill
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
532015
Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game
EF Melcer, K Isbister
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
462018
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
E Melcer, K Isbister
Proceedings of the 1st International Joint Conference of DiGRA and FDG, 2016
45*2016
Bridging the physical divide: a design framework for embodied learning games and simulations
EF Melcer, K Isbister
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
452016
Social Affordances at Play: Game Design Toward Socio-Technical Innovation
K Isbister, E Márquez Segura, EF Melcer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
342018
Evaluating AI-based games through retellings
M Kreminski, B Samuel, E Melcer, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
212019
On vintage values: The experience of secondhand fashion reacquisition
AE Bowser, OL Haimson, EF Melcer, EF Churchill
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
212015
Tangibles vs. mouse in educational programming games: Influences on enjoyment and self-beliefs
EF Melcer, V Hollis, K Isbister
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
172017
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5, 1: 8
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
152018
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research
EF Melcer, KM Grasse, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ...
Proceedings of the 15th International Conference on the Foundations of …, 2020
112020
Open sesame: re-envisioning the design of a gesture-based access control system
M Karlesky, E Melcer, K Isbister
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1167-1172, 2013
102013
Teaching responsible conduct of research through an interactive storytelling game
EF Melcer, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
92020
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games
E Melcer
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
92017
Motion, emotion, and form: exploring affective dimensions of shape
E Melcer, K Isbister
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
92016
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels
J Camingue, EF Melcer, E Carstensdottir
Proceedings of the 15th International Conference on the Foundations of …, 2020
62020
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems
O Keehl, E Melcer
Proceedings of the 14th International Conference on the Foundations of …, 2019
62019
Seagull: A bird’s-eye view of the evolution of technical games research
THD Nguyen, E Melcer, A Canossa, K Isbister, MS El-Nasr
Entertainment computing 26, 88-104, 2018
62018
Learning with the body: understanding the design space of embodied educational technology
EF Melcer
New York University Tandon School of Engineering, 2018
52018
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Articles 1–20