Leif Oppermann
Leif Oppermann
Mixed and Augmented Reality Solutions, Fraunhofer FIT
Verified email at - Homepage
Cited by
Cited by
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ...
Interacting with computers 24 (4), 317-325, 2012
The multimedia challenges raised by pervasive games
M Capra, M Radenkovic, S Benford, L Oppermann, A Drozd, M Flintham
Proceedings of the 13th annual ACM international conference on Multimedia, 89-95, 2005
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content
R Wetzel, L Blum, L Oppermann
Proceedings of the international conference on the foundations of digital …, 2012
Ubikequitous computing: designing interactive experiences for cyclists
D Rowland, M Flintham, L Oppermann, J Marshall, A Chamberlain, ...
Proceedings of the 11th international conference on human-computer …, 2009
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
L Blum, R Wetzel, R McCall, L Oppermann, W Broll
Proceedings of the designing interactive systems conference, 711-720, 2012
Designing cross media games
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
Current practices, challenges, and design implications for collaborative ar/vr application development
V Krauß, A Boden, L Oppermann, R Reiners
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
Designing mobile augmented reality games
R Wetzel, L Blum, W Broll, L Oppermann
Handbook of Augmented Reality, 513-539, 2011
Extending authoring tools for location-aware applications with an infrastructure visualization layer
L Oppermann, G Broll, M Capra, S Benford
UbiComp 2006: Ubiquitous Computing: 8th International Conference, UbiComp …, 2006
Playing on AREEF: evaluation of an underwater augmented reality game for kids
L Oppermann, L Blum, M Shekow
Proceedings of the 18th international conference on human-computer …, 2016
Tango vs. HoloLens: A comparison of collaborative indoor AR visualisations using hand-held and hands-free devices
U Riedlinger, L Oppermann, W Prinz
Multimodal Technologies and Interaction 3 (2), 23, 2019
Areef multi-player underwater augmented reality experience
L Oppermann, L Blum, JY Lee, JH Seo
2013 IEEE International games innovation conference (IGIC), 199-202, 2013
Mobile location-based gaming
V Paelke, L Oppermann, C Reimann
Map-based Mobile Services: Design, Interaction and Usability, 310-334, 2008
3d-registered interaction-surfaces in augmented reality space
C Geiger, L Oppermann, C Reimann
2003 IEEE International Augmented Reality Toolkit Workshop, 5-13, 2003
Socio-technical Challenges in the Digital Gap between Building Information Modeling and Industry 4.0.
P de Lange, B Bähre, C Finetti-Imhof, R Klamma, A Koch, L Oppermann
STPIS@ CAiSE, 33-46, 2017
Tidy city: a location-based game for city exploration based on user-created content
R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig
Mensch & Computer 2011: überMEDIEN| ÜBERmorgen, 2011
Locating experience: touring a pervasive performance
A Chamberlain, L Oppermann, M Flintham, S Benford, P Tolmie, M Adams, ...
Personal and Ubiquitous Computing 15, 717-730, 2011
Addressing mobile phone diversity in ubicomp experience development
C Greenhalgh, S Benford, A Drozd, M Flintham, A Hampshire, ...
UbiComp 2007: Ubiquitous Computing: 9th International Conference, UbiComp …, 2007
Pervasive games
L Oppermann, M Slussareff
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
Move, interact, learn, eat–a toolbox for educational location-based games
L Oppermann, S Schaal, M Eisenhardt, C Brosda, H Müller, S Bartsch
Advances in Computer Entertainment Technology: 14th International Conference …, 2018
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