Yiorgos Chrysanthou
Yiorgos Chrysanthou
Verifierad e-postadress på cs.ucy.ac.cy - Startsida
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Crowds by example
A Lerner, Y Chrysanthou, D Lischinski
Computer graphics forum 26 (3), 655-664, 2007
A survey of visibility for walkthrough applications
D Cohen-Or, YL Chrysanthou, CT Silva, F Durand
IEEE Transactions on Visualization and Computer Graphics 9 (3), 412-431, 2003
Globfit: Consistently fitting primitives by discovering global relations
Y Li, X Wu, Y Chrysathou, A Sharf, D Cohen-Or, NJ Mitra
ACM SIGGRAPH 2011 papers, 1-12, 2011
Computer graphics and virtual environments: from realism to real-time
M Slater, A Steed, Y Chrysanthou
Pearson Education, 2002
The influence of dynamic shadows on presence in immersive virtual environments
M Slater, M Usoh, Y Chrysanthou
Virtual environments’ 95, 8-21, 1995
Fast cloth animation on walking avatars
T Vassilev, B Spanlang, Y Chrysanthou
Computer Graphics Forum 20 (3), 260-267, 2001
Visualizing crowds in real‐time
F Tecchia, C Loscos, Y Chrysanthou
Computer Graphics Forum 21 (4), 753-765, 2002
Agent behaviour simulator (abs): A platform for urban behaviour development
F Tecchia, C Loscos, R Dalton, Y Chrysanthou
Image-based crowd rendering
F Tecchia, C Loscos, Y Chrysanthou
IEEE computer graphics and applications 22 (2), 36-43, 2002
Virtual occluders: An efficient intermediate pvs representation
V Koltun, Y Chrysanthou, D Cohen-Or
Eurographics Workshop on Rendering Techniques, 59-70, 2000
The COVEN project: Exploring applicative, technical, and usage dimensions of collaborative virtual environments
V Normand, C Babski, S Benford, A Bullock, S Carion, Y Chrysanthou, ...
Presence 8 (2), 218-236, 1999
Real-time rendering of densely populated urban environments
F Tecchia, Y Chrysanthou
Eurographics Workshop on Rendering Techniques, 83-88, 2000
Computing dynamic changes to BSP trees
Y Chrysanthou, M Slater
Computer Graphics Forum 11 (3), 321-332, 1992
Inverse kinematics techniques in computer graphics: A survey
A Aristidou, J Lasenby, Y Chrysanthou, A Shamir
Computer Graphics Forum 37 (6), 35-58, 2018
Hardware-accelerated from-region visibility using a dual ray space
V Koltun, Y Chrysanthou, D Cohen-Or
Eurographics Workshop on Rendering Techniques, 205-215, 2001
Folk dance evaluation using laban movement analysis
A Aristidou, E Stavrakis, P Charalambous, Y Chrysanthou, SL Himona
Journal on Computing and Cultural Heritage (JOCCH) 8 (4), 1-19, 2015
Fitting behaviors to pedestrian simulations
A Lerner, E Fitusi, Y Chrysanthou, D Cohen-Or
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2009
Shadow volume BSP trees for computation of shadows in dynamic scenes
Y Chrysanthou, M Slater
Proceedings of the 1995 symposium on Interactive 3D graphics, 45-50, 1995
Data driven evaluation of crowds
A Lerner, Y Chrysanthou, A Shamir, D Cohen-Or
International Workshop on Motion in Games, 75-83, 2009
The pag crowd: A graph based approach for efficient data‐driven crowd simulation
P Charalambous, Y Chrysanthou
Computer Graphics Forum 33 (8), 95-108, 2014
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Artiklar 1–20