Aehong Min
TitelCiteras avÅr
Gendered design bias: Gender differences of in-game character choice and playing style in league of legends
G Gao, A Min, PC Shih
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
62017
Potentials of Smart Breathalyzer: Interventions for Excessive Drinking Among College Students
A Min, D Lee, PC Shih
International Conference on Information, 195-206, 2018
32018
Where and How to Look for Help Matters: Analysis of Support Exchange in Online Health Communities for People Living with HIV
J Maestre, S Herring, A Min, C Connelly, P Shih
Information 9 (10), 259, 2018
12018
Developing a User-Centric Taxonomy of Games Using Repertory Grid Analysis.
A Min, H Lee, J Lee
ICADIWT, 68-75, 2015
12015
Design and Assessment of a Personal Breathalyzer Intervention to Support Responsible Drinking
A Min, D Lee, G Gao, S Jeong, PC Shih
International Journal of Human-Computer Studies, 102382, 2019
2019
Give Me a Break: Design for Communication Among Family Caregivers and Respite Caregivers
F Currin, G Razo, A Min
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
2019
Subjectivity Study for Digital Game Players: Based on Game Classification Factors
H Lee, A Min
The Journal of the Korea Contents Association 19 (3), 275-287, 2019
2019
Systemet kan inte utföra åtgärden just nu. Försök igen senare.
Artiklar 1–7