Matthew Guzdial
Matthew Guzdial
Assistant Professor, University of Alberta
Verified email at ualberta.ca - Homepage
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
2402018
Game level generation from gameplay videos
M Guzdial, M Riedl
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
622016
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
M Guzdial, N Liao, J Chen, SY Chen, S Shah, V Shah, J Reno, G Smith, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
552019
Co-creative level design via machine learning
M Guzdial, N Liao, M Riedl
arXiv preprint arXiv:1809.09420, 2018
482018
Toward Game Level Generation from Gameplay Videos
M Guzdial, MO Riedl
Foundations of Digital Games workshop on Procedural Content Generation in Games, 2015
472015
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, MO Riedl
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
452016
Game engine learning from video
M Guzdial, B Li, MO Riedl
International Joint Conference on Artificial Intelligence (IJCAI 2017), 2017
442017
Crowdsourcing Open Interactive Narrative
M Guzdial, B Harrison, B Li, MO Riedl
the 10th International Conference on the Foundations of Digital Games …, 2015
372015
Learning to Blend Computer Game Levels
M Guzdial, M Riedl
Seventh International Conference on Computational Creativity, 2016
322016
Deep static and dynamic level analysis: A study on infinite mario
MJ Guzdial, N Sturtevant, B Li
Twelfth artificial intelligence and interactive digital entertainment conference, 2016
292016
Explainable PCGML via game design patterns
M Guzdial, J Reno, J Chen, G Smith, M Riedl
arXiv preprint arXiv:1809.09419, 2018
272018
Automated game design via conceptual expansion
M Guzdial, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
232018
Evaluating singleplayer and multiplayer in human computation games
K Siu, M Guzdial, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
162017
Combinatorial Creativity for Procedural Content Generation via Machine Learning
M Guzdial, MO Riedl
First Knowledge Extraction from Games Workshop, 2018
142018
An interaction framework for studying co-creative ai
M Guzdial, M Riedl
arXiv preprint arXiv:1903.09709, 2019
112019
Player experience extraction from gameplay video
Z Luo, M Guzdial, N Liao, M Riedl
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
102018
Deep convolutional player modeling on log and level data
N Liao, M Guzdial, M Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
102017
Visual procedural content generation with an artificial abstract artist
M Guzdial, D Long, C Cassion, A Das
Proceedings of ICCC computational creativity and games workshop, 2017
102017
A general level design editor for co-creative level design
MJ Guzdial, J Chen, SY Chen, M Riedl
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
92017
Entity Embedding as Game Representation
N Yousefzadeh Khameneh, M Guzdial
arXiv e-prints, arXiv: 2010.01685, 2020
7*2020
The system can't perform the operation now. Try again later.
Articles 1–20