Matthew Guzdial
Matthew Guzdial
Assistant Professor, University of Alberta
Verifierad e-postadress på ualberta.ca - Startsida
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Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1792018
Game level generation from gameplay videos
M Guzdial, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
542016
Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
422016
Toward Game Level Generation from Gameplay Videos
M Guzdial, MO Riedl
Foundations of Digital Games workshop on Procedural Content Generation in Games, 2015
422015
Game engine learning from video
M Guzdial, B Li, MO Riedl
International Joint Conference on Artificial Intelligence (IJCAI 2017), 2017
412017
Co-creative level design via machine learning
M Guzdial, N Liao, M Riedl
arXiv preprint arXiv:1809.09420, 2018
392018
Friend, collaborator, student, manager: How design of an ai-driven game level editor affects creators
M Guzdial, N Liao, J Chen, SY Chen, S Shah, V Shah, J Reno, G Smith, ...
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
352019
Crowdsourcing Open Interactive Narrative
M Guzdial, B Harrison, B Li, MO Riedl
the 10th International Conference on the Foundations of Digital Games …, 2015
312015
Learning to Blend Computer Game Levels
M Guzdial, M Riedl
Seventh International Conference on Computational Creativity, 2016
292016
Deep static and dynamic level analysis: A study on infinite mario
M Guzdial, N Sturtevant, B Li
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016
272016
Explainable PCGML via game design patterns
M Guzdial, J Reno, J Chen, G Smith, M Riedl
arXiv preprint arXiv:1809.09419, 2018
222018
Automated game design via conceptual expansion
M Guzdial, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
202018
Combinatorial Creativity for Procedural Content Generation via Machine Learning
M Guzdial, MO Riedl
First Knowledge Extraction from Games Workshop, 2018
132018
Evaluating singleplayer and multiplayer in human computation games
K Siu, M Guzdial, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
132017
Deep convolutional player modeling on log and level data
N Liao, M Guzdial, M Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
102017
Player experience extraction from gameplay video
Z Luo, M Guzdial, N Liao, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018
92018
Visual procedural content generation with an artificial abstract artist
M Guzdial, D Long, C Cassion, A Das
Proceedings of ICCC computational creativity and games workshop, 2017
92017
An interaction framework for studying co-creative ai
M Guzdial, M Riedl
arXiv preprint arXiv:1903.09709, 2019
62019
A general level design editor for co-creative level design
M Guzdial, J Chen, SY Chen, M Riedl
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
62017
Towards Automated Let's Play Commentary
M Guzdial, S Shah, M Riedl
arXiv preprint arXiv:1809.09424, 2018
52018
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Artiklar 1–20