The effect of precommitment on student achievement within a technology-rich project-based learning environment Q Hao, RM Branch, L Jensen TechTrends 60, 442-448, 2016 | 24 | 2016 |
Accessing the Pokélayer: Augmented Reality and Fantastical Play in Pokémon Go LJ Jensen, KD Valentine, JP Case Educational Media and Technology Yearbook: Volume 42, 87-103, 2019 | 18 | 2019 |
Examining the evolution of gaming and its impact on social, cultural, and political perspectives KD Valentine, LJ Jensen IGI Global, 2016 | 11 | 2016 |
Promoting second-year engineering students’ epistemic beliefs and real-world problem-solving abilities through case-based E-learning resources I Choi, YC Hong, DK Gattie, NN Kellam, MG Gay, LJ Jensen, H Park, ... 2012 ASEE Annual Conference & Exposition, 25.1086. 1-25.1086. 11, 2012 | 10 | 2012 |
Understanding Children's Problem-Solving Strategies in Solving Game-Based Logic Problems. M Akcaoglu, LJ Jensen, D Gonzalez International Journal of Technology in Education and Science 5 (2), 245-257, 2021 | 9 | 2021 |
Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit? DJ Tippins, LJ Jensen Cultural studies of science education 7, 851-856, 2012 | 8 | 2012 |
Mobile entanglements and communitas: the embodied nature of play in Pokémon Go KD Valentine, LJ Jensen Educational Technology Research and Development 69 (4), 1955-1985, 2021 | 6 | 2021 |
Integrating social media into online education LJ Jensen Library Technology Reports 55 (4), 27-30, 2019 | 6 | 2019 |
Toward broader definitions of “video games”: Shifts in narrative, player goals, subject matter, and digital play environments LJ Jensen, D Barreto, KD Valentine Examining the evolution of gaming and its impact on social, cultural, and …, 2016 | 5 | 2016 |
Using Cultural Representations in Video Games to Confront Stereotypes and Misconceptions About Brazil: Favelas, Futebol, and Brasilidade D Barreto, LJ Jensen Handbook on Promoting Social Justice in Education, 1663-1684, 2020 | 4 | 2020 |
A Case Study Tracing the Design Iteration Trajectory in a Youth Game Design Summer Camp. KD Valentine, LJ Jensen Online submission, 2018 | 4 | 2018 |
Jamming econo: The phenomenon of perspectival shifts in indie video games KD Valentine, LJ Jensen Examining the evolution of gaming and its impact on social, cultural, and …, 2016 | 4 | 2016 |
Pedagogical Cases in Integrating Technology Into Instruction: What Can We Do to Celebrate Failure? JHY Kim, LJ Jensen Handbook of research on innovative pedagogies and best practices in teacher …, 2020 | 2 | 2020 |
Teacher Perceptions of Emergency Remote Teaching During the First Year of the COVID-19 Pandemic. CD Zinskie, LJ Jensen, E Downs Distance Learning 20 (1), 2023 | 1 | 2023 |
Using Twitter to Form Professional Learning Communities: An Analysis of Georgia K-12 School Personnel Discussing Educational Technology on Twitter M Akcaoglu, CB Hodges, LJ Jensen Handbook of Research on Advanced Research Methodologies for a Digital …, 2022 | 1 | 2022 |
Dimensions of design activity in a tabletop game design camp KD Valentine, LJ Jensen | 1 | 2016 |
Feeling Like a First Year Teacher: Toward Becoming a Successful Online Instructor LP Rieber, GM Francom, LJ Jensen Technology Integration in Higher Education: Social and Organizational …, 2011 | 1 | 2011 |
EmpathVR: Teaching Empathy for ADHD Through Virtual Reality LJ Jensen, M Akcaoglu | | 2027 |
Unlocking the Everdoor: analyzing the serious game Spiritfarer N Glaser, L Jensen, T Riedy, M Center, J Shifflett, J Griffin Educational technology research and development, 1-29, 2024 | | 2024 |
Humanizing Online Instruction With AI-Powered Chatbots and Multimedia Introduction: Empirical Advice for Online College Classrooms LJ Jensen, JHY Kim Humanizing Online Teaching and Learning in Higher Education, 247-262, 2024 | | 2024 |