João Madeiras Pereira
João Madeiras Pereira
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An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
iThink: A game-based approach towards improving collaboration and participation in requirement elicitation
J Fernandes, D Duarte, C Ribeiro, C Farinha, JM Pereira, MM da Silva
Procedia Computer Science 15, 66-77, 2012
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
C Ribeiro, C Farinha, J Pereira, MM da Silva
Entertainment Computing 5 (4), 335-345, 2014
Using serious games for cognitive disabilities
RM Tomé, JM Pereira, M Oliveira
International Conference on Serious Games Development and Applications, 34-47, 2014
A new approach to walking in place
L Bruno, J Pereira, J Jorge
IFIP Conference on Human-Computer Interaction, 370-387, 2013
Solis' Curse-A Cultural Heritage game using voice interaction with a Virtual Agent
JN Neto, R Silva, JP Neto, JM Pereira, J Fernandes
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
A comparative study of interaction metaphors for large-scale displays
R Jota, JM Pereira, JA Jorge
CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4135-4140, 2009
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey
T Simões, D Lopes, S Dias, F Fernandes, J Pereira, J Jorge, C Bajaj, ...
Computer Graphics Forum DOI: 10.1111/cgf.13158, 2017
Analysing the required properties of business simulation games to be used in e-learning and education
AJ Blazic, C Ribeiro, T Arh
Scientific Research Publishing, 2012
Creepy tracker toolkit for context-aware interfaces
M Sousa, D Mendes, RKD Anjos, D Medeiros, A Ferreira, A Raposo, ...
Proceedings of the 2017 ACM International Conference on Interactive Surfaces …, 2017
An efficient collision detection algorithm for point cloud models
M Figueiredo, J Oliveira, B Araújo, J Pereira
ГрафиКон'2010, 30-37, 2010
Tarcast: Taxonomy for augmented reality casting with web support
JM Braz, JM Pereira
The International Journal of Virtual Reality 7 (4), 47-56, 2008
PIC codes in new processors: A full relativistic PIC code in CUDA-enabled hardware with direct visualization
P Abreu, RA Fonseca, JM Pereira, LO Silva
IEEE Transactions on Plasma Science 39 (2), 675-685, 2010
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study
A Oliveira, JF Oliveira, JM Pereira, BR de Araújo, J Boavida
Journal of Real-Time Image Processing 9 (4), 673-688, 2014
Keep my head on my shoulders! Why third-person is bad for navigation in VR
D Medeiros, RK dos Anjos, D Mendes, JM Pereira, A Raposo, J Jorge
Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018
Hip-directed walking-in-place using a single depth camera
L Bruno, M Sousa, A Ferreira, JM Pereira, J Jorge
International Journal of Human-Computer Studies 105, 1-11, 2017
3D annotation in contemporary dance: Enhancing the creation-tool video annotator
C Ribeiro, R Kuffner, C Fernandes, J Pereira
Proceedings of the 3rd international symposium on movement and computing, 1-4, 2016
Challenges of Introducting Serious Games and Virtual Worlds in Educational Curriculum
C Ribeiro, J Pereira, C Calado, Ferreira, Carla
Cases on Digital Game-based Learning: Methods, Models, and Strategies (http …, 2013
A realidade aumentada na engenharia biomédica: Estado da arte
J Pereira
EAEB, 2008
Using serious games to teach business process modeling and simulation
C Ribeiro, J Fernandes, A Lourenço, J Borbinha, J Pereira
Proceedings of the International Conference on Modeling, Simulation and …, 2012
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Artiklar 1–20