Följ
Anthony Scavarelli
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Virtual reality and augmented reality in social learning spaces: a literature review
A Scavarelli, A Arya, RJ Teather
Virtual Reality 25, 257-277, 2021
1522021
Vr collide! comparing collision-avoidance methods between co-located virtual reality users
A Scavarelli, RJ Teather
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
392017
Towards a framework on accessible and social VR in education
A Scavarelli, A Arya, RJ Teather
2019 IEEE conference on virtual reality and 3D user interfaces (VR), 1148-1149, 2019
152019
Circles: exploring multi-platform accessible, socially scalable VR in the classroom
A Scavarelli, A Arya, RJ Teather
2019 IEEE Games, Entertainment, Media Conference (GEM), 1-4, 2019
82019
An exploration of shape in crowd computer interactions
A Scavarelli, A Arya
Human-Computer Interaction: Interaction Technologies: 17th International …, 2015
22015
Cindr: A proposed framework for ethical systems in video games
A Scavarelli, A Arya
2014 IEEE Games Media Entertainment, 1-5, 2014
22014
The reality of remote extended reality research: Practical case studies and taxonomy
A Kroma, K Grinyer, A Scavarelli, E Samimi, S Kyian, RJ Teather
Frontiers in Computer Science, 101, 2022
2022
Crowd Shape as a Visual Feedback Mechanism in Human-Computer Interaction
A Scavarelli
Carleton University, 2015
2015
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Artiklar 1–8