Gabriella A. B. Barros
Title
Cited by
Cited by
Year
General video game evaluation using relative algorithm performance profiles
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
European Conference on the Applications of Evolutionary Computation, 369-380, 2015
622015
Towards generating arcade game rules with VGDL
TS Nielsen, GAB Barros, J Togelius, MJ Nelson
2015 IEEE Conference on Computational Intelligence and Games (CIG), 185-192, 2015
472015
SMUG: Scientific Music Generator
M Scirea, GAB Barros, N Shaker, J Togelius
Proceedings of the Sixth International Conference on Computational …, 2015
282015
DeepTingle
A Khalifa, GAB Barros, J Togelius
International Conference on Computational Creativity, 2017
272017
Balanced civilization map generation based on open data
GAB Barros, J Togelius
2015 IEEE Congress on Evolutionary Computation (CEC), 1482-1489, 2015
182015
Playing with data: Procedural generation of adventures from open data
GAB Barros, A Liapis, J Togelius
Proceedings of the International Joint Conference of DiGRA and FDG, 2016
172016
AtDelfi: Automatically Designing Legible, Full Instructions For Games
MC Green, A Khalifa, GAB Barros, T Machado, A Nealen, J Togelius
Proceedings of the Conference on Foundations of Digital Games, 2018
162018
Who killed Albert Einstein? From open data to murder mystery games
GAB Barros, M Green, A Liapis, J Togelius
IEEE Transactions on Games, 2018
142018
Data Adventures
GAB Barros, A Liapis, J Togelius
Proceedings of the FDG workshop on Procedural Content Generation, 2015
142015
Generating Levels That Teach Mechanics
MC Green, A Khalifa, GAB Barros, A Nealen, J Togelius
PCG Workshop at FDG, 2018
132018
“Press Space To Fire”: Automatic Video Game Tutorial Generation
MC Green, A Khalifa, GAB Barros, J Togelius
EXAG workshop at AIIDE, 2017
112017
DATA Agent
MC Green, GAB Barros, A Liapis, J Togelius
Foundations on Digital Games, 2018
102018
Murder Mystery Generation from Open Data
GAB Barros, A Liapis, J Togelius
International Conference on Computational Creativity, 2016
102016
Data-driven Design: A Case for Maximalist Game Design
GAB Barros, MC Green, A Liapis, J Togelius
International Conference on Computational Creativity, 2018
72018
Exploring a Large Space of Small Games
GAB Barros, J Togelius
IEEE Conference on Computational Intelligence and Games (CIG), 1-2, 2014
52014
Which features matter to make a successful mobile game?
ÁVM Moreira, V Vicente Filho, GAB Barros, LV de Carvalho, MT CF, ...
Brazilian Symposium on Games and Entertainment (SBGames), 2013
42013
Data Games: Towards generating content using the real world
GAB Barros
Doctoral Consortium at CONTEXT, 2015
32015
An Application of Genetic Algorithm to the Game of Checkers
GAB Barros, LFBS Carvalho, VRM Silva, RVV Lopes
Games and Digital Entertainment (SBGAMES), 2011 Brazilian Symposium on, 63-69, 2011
32011
A variation of the genetic algorithm of Holland to support analysis of balance sheet and Income Statement for the Fiscal Year
CMM Neves, VRM Silva, GAB Barros, RVV Lopes
Information Technology and Artificial Intelligence Conference (ITAIC), 2011 …, 2011
22011
Context-Aware Collector
C Maciel, SN Jose Anderson Filho, GAB Barros, TPTF Chiu, PC Tedesco, ...
High Performance Computing and Communications & 2013 IEEE International …, 2013
12013
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