Sam Snodgrass
Title
Cited by
Cited by
Year
Procedural content generation via machine learning (PCGML)
A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ...
IEEE Transactions on Games 10 (3), 257-270, 2018
1572018
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
Proceedings of the 7th Workshop on Procedural Content Generation, 2016
562016
Experiments in map generation using Markov chains.
S Snodgrass, S Ontañón
Proceedings of the 9th International Conference on the Foundations of …, 2014
532014
Learning to generate video game maps using markov models
S Snodgrass, S Ontanon
IEEE Transactions on Computational Intelligence and AI in Games 9 (4), 410-422, 2017
422017
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling
S Snodgrass, S Ontanón
25th International Joint Conference on Artificial Intelligence, 2016
342016
A hierarchical mdmc approach to 2d video game map generation
S Snodgrass, S Ontanon
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
292015
Understanding Mario: An Evaluation of Design Metrics For Platformers
A Summerville, JRH Mariño, S Snodgrass, LHS Lelis
The 2017 International Conference on the Foundations of Digital Games, 2017
262017
An approach to domain transfer in procedural content generation of two-dimensional videogame levels
S Snodgrass, S Ontanon
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
192016
Generating Maps using Markov chains
S Snodgrass, S Ontañón
Proceedings of the 2013 AIIDE Workshop on Artificial Intelligence and Game …, 2013
182013
A hierarchical approach to generating maps using markov chains
S Snodgrass, S Ontañón
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and …, 2014
152014
Case-based prediction of teen driver behavior and skill
S Ontanón, YC Lee, S Snodgrass, D Bonfiglio, FK Winston, C McDonald, ...
International Conference on Case-Based Reasoning, 375-389, 2014
122014
Exploratory Automated Analysis of Structural Features of Interactive Narrative.
N Partlan, E Carstensdottir, S Snodgrass, E Kleinman, G Smith, ...
AIIDE, 88-94, 2018
102018
Is My Game OK Dr. Scratch? Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM
GM Troiano, S Snodgrass, E Argımak, G Robles, G Smith, M Cassidy, ...
Proceedings of the 18th ACM International Conference on Interaction Design …, 2019
92019
Procedural Level Generation using Multi-layer Level Representations with MdMCs
S Snodgrass, S Ontanón
2017 Conference on Computational Intelligence in Games, 2017
72017
Learning to predict driver behavior from observation
S Ontanón, YC Lee, S Snodgrass, FK Winston, AJ Gonzalez
2017 AAAI Spring Symposium Series, 2017
72017
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
S Snodgrass, A Sarkar
Proceedings of the 15th International Conference on the Foundations of …, 2020
62020
Player Movement Models for Platformer Game Level Generation
S Snodgrass, S Ontanón
The 26th International Joint Conference on Artificial Intelligence, 2017
62017
Evaluation of an automatically-constructed graph-based representation for interactive narrative
N Partlan, E Carstensdottir, E Kleinman, S Snodgrass, C Harteveld, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
52019
The Development of a Methodology for Gamifying Surveys
C Harteveld, S Snodgrass, O Mohaddesi, J Hart, T Corwin, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
42018
Markov Models for Procedural Content Generation
S Snodgrass
Drexel University, 2018
42018
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Articles 1–20