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Alexander Weinrauch
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A variational loop shrinking analogy for handle and tunnel detection and reeb graph construction on surfaces
A Weinrauch, D Mlakar, HP Seidel, M Steinberger, R Zayer
Computer Graphics Forum 42 (2), 309-320, 2023
42023
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
L Radl, M Steiner, M Parger, A Weinrauch, B Kerbl, M Steinberger
arXiv preprint arXiv:2402.00525, 2024
22024
Effect-based multi-viewer caching for cloud-native rendering
A WEINRAUCH, W TATZGERN, P STADL-BAUER, A CRICKX, J HLADKY, ...
ACM Trans. Graph 42 (4), 2023
22023
Trim Regions for Online Computation of From-Region Potentially Visible Sets
P Voglreiter, B Kerbl, A Weinrauch, JH Mueller, T Neff, M Steinberger, ...
ACM Transactions on Graphics (TOG) 42 (4), 1-15, 2023
12023
Efficient Rendering of Participating Media for Multiple Viewpoints
R Stojanovic, A Weinrauch, W Tatzgern, A Kurz, M Steinberger
High-Performance Graphics 2023: HPG 2023, 55-64, 2023
12023
Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds
A Weinrauch, S Lorbek, W Tatzgern, P Stadlbauer, M Steinberger
High-Performance Graphics 2023, 2023
12023
Surface Light Cones-Supplementary Material
P Stadlbauer, A Weinrauch, W Tatzgern, M Steinberger
Computer Graphics Forum 42 (8), 2023
12023
Are van Emde Boas trees viable on the GPU?
B Mayr, A Weinrauch, M Parger, M Steinberger
2021 IEEE High Performance Extreme Computing Conference (HPEC), 1-7, 2021
12021
Natural Reeb Graphs
A Weinrauch
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Articles 1–9