Anders Drachen
TitleCited byYear
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
Win Prediction in Multi-Player Esports: Live Professional Match Prediction
VJ Hodge, SM Devlin, NJ Sephton, FO Block, PI Cowling, A Drachen
IEEE Transactions on Games, 2019
Role Identification for Accurate Analysis in Dota 2
S Demediuk, P York, A Drachen, JA Walker, F Block
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
The trails of Just Cause 2: spatio-temporal player profiling in open-world games
M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game
G Wallner, S Kriglstein, A Drachen
arXiv preprint arXiv:1905.12694, 2019
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability
V Bonometti, C Ringer, M Hall, AR Wade, A Drachen
arXiv preprint arXiv:1905.10998, 2019
Time to Die: Death Prediction in Dota 2 using Deep Learning
A Katona, R Spick, V Hodge, S Demediuk, F Block, A Drachen, JA Walker
arXiv preprint arXiv:1906.03939, 2019
Beyond the individual: Understanding social structures of an online player matchmaking website
G Wallner, C Schinnerl, MH Schiller, AM Calvo, J Pirker, R Sifa, ...
Entertainment Computing 30, 100284, 2019
User Experience (UX) Research in Games
LE Nacke, P Mirza-Babaei, A Drachen
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play
A Canossa, A Azadvar, C Harteveld, A Drachen, S Deterding
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Sets and Probability
H Brickhill, L Horsten
arXiv preprint arXiv:1903.08361, 2019
AI and Automatic Music Generation for Mindfulness
D Williams, V Hodge, L Gega, D Murphy, P Cowling, A Drachen
Audio Engineering Society Conference: 2019 AES International Conference on …, 2019
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement
V Gupta, X Li, Y Cui, Z Wang, Y Norouzzadeh Ravari, D Klabjan, R Sifa, ...
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement
R Joshi, V Gupta, X Li, Y Cui, Z Wang, Y Ravari, R Sifa, A Parsaianen, ...
Proceedings of ACSW, 2019
Games User Research Methods
P Mirza-Babaei, L Nacke, A Drachen
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy’s The Division
A Canossa, S Makarovych, J Togelius, A Drachenn
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset
M Aung, V Bonometti, A Drachen, P Cowling, AV Kokkinakis, C Yoder, ...
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018
Inside the group: Investigating social structures in player groups and their influence on activity
G Wallner, C Schinnerl, A Monte Calvo, J Pirker, R Sifa, A Drachen
IEEE Transactions on Games, 2018
Narrative bytes: Data-driven content production in esports
F Block, V Hodge, S Hobson, N Sephton, S Devlin, MF Ursu, A Drachen, ...
Proceedings of the 2018 ACM International Conference on Interactive …, 2018
Profiling in Games: Understanding Behavior from Telemetry
R Sifa, A Drachen, C Bauckhage
Social Interactions in Virtual Worlds: An Interdisciplinary Perspective, 2018
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