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Anders Drachen
Anders Drachen
Professor, SDU Metaverse Lab, University of Southern Denmark
Verified email at york.ac.uk - Homepage
Title
Cited by
Year
Applying and Visualising Complex Models in Esport Broadcast Coverage
AP Chitayat, FO Block, JA Walker, A Drachen
ACM International Conference on Interactive Media Experiences (IMX), 2024
2024
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
AP Chitayat, A Coates, FO Block, A Drachen, JA Walker, J Dean, ...
ACM International Conference on Interactive Media Experiences (IMX), 2024
2024
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen
Journal of Medical Internet Research 25, e40190, 2023
12023
An ecosystem framework for the meta in esport games
S Thaicharoen, J Gow, A Drachen
Journal of Electronic Gaming and Esports 1 (1), 2023
2023
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics
AP Chitayat, F Block, J Walker, A Drachen
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023
2023
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen
Nature Human Behaviour 7 (10), 1753-1766, 2023
42023
Unsupervised identification of internal perceptual states influencing psychomotor performance
O Vardal, T Karapanagiotidis, T Stafford, A Drachen, AR Wade
bioRxiv, 2023.09. 08.556817, 2023
2023
Time to Die 2: Improved in-game death prediction in Dota 2
C Ringer, S Missaoui, VJ Hodge, AP Chitayat, A Kokkinakis, S Patra, ...
Machine Learning with Applications 12, 100466, 2023
32023
Artificial intelligence in MOBA games: a multivocal literature mapping
LM Costa, A Drachen, FCM Souza, G Xexéo
IEEE Transactions on Games, 2023
12023
Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks
V Bonometti, MJ Ruiz, A Drachen, A Wade
Computational Brain & Behavior 6 (2), 280-315, 2023
2023
An automated approach to estimate player experience in game events from psychophysiological data
ES Siqueira, MC Fleury, MV Lamar, A Drachen, CD Castanho, RP Jacobi
Multimedia Tools and Applications 82 (13), 19189-19220, 2023
52023
User Experience Design and Research in Games
LE Nacke, P Mirza-Babaei, A Drachen
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023
2023
The Many Faces of Monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis
D Zendle, C Flick, S Deterding, J Cutting, E Gordon-Petrovskaya, ...
ACM Games: Research and Practice 1 (1), 1-28, 2023
32023
Beyond the game: Charting the future of game data science
G Wallner, A Drachen
ACM Games: Research and Practice 1 (1), 1-4, 2023
12023
Debate: Games‐based collaboration as a driver for massive‐scale mental health research
A Drachen
Child and Adolescent Mental Health 28 (1), 148-149, 2023
22023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen
Scientific reports 13 (1), 386, 2023
72023
01 01V
S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ...
2023
Beyond the Game: Charting the Future of Game Data Science
A DRACHEN
01 01V, 2023
2023
The Many Faces of Monetisation: Understanding the diversity and extremity of spending in mobile games via massive-scale transactional analysis
D Zendle, C Flick, J Cutting, S Deterding, E Petrovskaya, A Drachen
PsyArXiv, 2022
2022
Impact of social distancing on face to face meetups for software practitioners during the covid-19 pandemic
C Ingram, A Drachen
Proceedings of the ACM on Human-Computer Interaction 6 (CSCW2), 1-22, 2022
12022
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