Anders Drachen
Title
Cited by
Year
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games
J Robertson, AV Kokkinakis, J Hook, B Kirman, F Block, MF Ursu, S Patra, ...
26th International Conference on Intelligent User Interfaces, 32-42, 2021
2021
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games
R Sifa, A Drachen, F Block, S Moon, A Dubhashi, H Xiao, Z Li, D Klabjan, ...
2021 Australasian Computer Science Week Multiconference, 1-8, 2021
2021
Less is More:: Analysing Communication in Teams of Strangers
E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen
Proceedings of HICSS 54, 2021
2021
Echo Suite of Software (Showcase Brochure)
FO Block, M Ursu, JD Hook, B Kirman, A Drachen, SP Demediuk, ...
York, 2020
2020
How software practitioners use informal local meetups to share software engineering knowledge
C Ingram, A Drachen
2020 IEEE/ACM 42nd International Conference on Software Engineering (ICSE …, 2020
12020
Do Influencers Influence?–Analyzing Players’ Activity in an Online Multiplayer Game
E Loria, J Pirker, A Drachen, A Marconi
2020 IEEE Conference on Games (CoG), 120-127, 2020
12020
WARDS: Modelling the Worth of Vision in MOBA’s
AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...
Science and Information Conference, 63-81, 2020
2020
Retention Prediction in Sandbox Games with Bipartite Tensor Factorization
R Sifa, M Fedell, N Franklin, D Klabjan, S Ram, A Venugopal, ...
Science and Information Conference, 297-308, 2020
2020
How do Software Professionals Use Local Informal Meetups?
C Ingram, A Drachen
York, 2020
2020
Retention Prediction in Sandbox Games with Bipartite Tensor Factorization
S Ram, A Venugopal, S Demediuk, A Drachen
Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020
2020
WARDS: Modelling the Worth of Vision in MOBA’s
S Demediuk, J Robertson, O Olarewaju, M Ursu, B Kirmann, J Hook, ...
Intelligent Computing: Proceedings of the 2020 Computing Conference, Volume …, 2020
2020
DAX: Data-Driven Audience Experiences in Esports
AV Kokkinakis, S Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, ...
ACM International Conference on Interactive Media Experiences, 94-105, 2020
62020
From Theory to Behaviour: Towards a General Model of Engagement
V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen
arXiv preprint arXiv:2004.12644, 2020
12020
Win prediction in multi-player esports: Live professional match prediction
VJ Hodge, SM Devlin, NJ Sephton, FO Block, PI Cowling, A Drachen
IEEE Transactions on Games, 2019
142019
Ethereum crypto-games: Mechanics, prevalence, and gambling similarities
OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
102019
Role identification for accurate analysis in dota 2
S Demediuk, P York, A Drachen, JA Walker, F Block
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
52019
The trails of Just Cause 2: spatio-temporal player profiling in open-world games
M Aung, S Demediuk, Y Sun, Y Tu, Y Ang, S Nekkanti, S Raghav, ...
Proceedings of the 14th International Conference on the Foundations of …, 2019
62019
Modelling early user-game interactions for joint estimation of survival time and churn probability
V Bonometti, C Ringer, M Hall, AR Wade, A Drachen
2019 IEEE Conference on Games (CoG), 1-8, 2019
42019
Time to die: Death prediction in dota 2 using deep learning
A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ...
2019 IEEE Conference on Games (CoG), 1-8, 2019
142019
Tweeting your destiny: Profiling users in the twitter landscape around an online game
G Wallner, S Kriglstein, A Drachen
2019 IEEE Conference on Games (CoG), 1-8, 2019
72019
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Articles 1–20