Games as speculative design: allowing players to consider alternate presents and plausible features P Coulton, D Burnett, A Gradinar | 61 | 2016 |
Exploring the future of data-driven product design K Gorkovenko, DJ Burnett, JK Thorp, D Richards, D Murray-Rust Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 31 | 2020 |
Digital twins as a resource for design research D Burnett, J Thorp, D Richards, K Gorkovenko, D Murray-Rust Proceedings of the 8th ACM International Symposium on Pervasive Displays, 1-2, 2019 | 27 | 2019 |
Entangled Ethnography: Towards a collective future understanding D Murray-Rust, K Gorkovenko, D Burnett, D Richards Proceedings of the Halfway to the Future Symposium 2019, 1-10, 2019 | 22 | 2019 |
Designing data driven persuasive games to address wicked problems such as climate change P Coulton, R Jacobs, D Burnett, A Gradinar, M Watkins, C Howarth Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014 | 20 | 2014 |
Providing both physical and perceived affordances using physical games pieces on touch based tablets D Burnett, P Coulton, A Lewis Proceedings of the 8th Australasian Conference on Interactive Entertainment …, 2012 | 19 | 2012 |
Game design in an internet of things P Coulton, D Burnett, A Gradinar, D Gullick, EL Murphy ToDIGRA: Transactions of the Digital Games Research Association 1 (3), 2014 | 18 | 2014 |
Perceptive media–adaptive storytelling for digital broadcast A Gradinar, D Burnett, P Coulton, I Forrester, M Watkins, T Scutt, E Murphy Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 17 | 2015 |
Chatty factories: A vision for the future of product design and manufacture with IoT P Burnap, D Branson, D Murray-Rust, J Preston, D Richards, D Burnett, ... IET Digital Library, 2019 | 13 | 2019 |
Supporting Real‐Time Contextual Inquiry through Sensor Data K Gorkovenko, D Burnett, D MURRAY‐RUST, J Thorp, D Richards Ethnographic praxis in industry conference proceedings 2019 (1), 554-581, 2019 | 12 | 2019 |
" CheckinDJ" using check-ins to crowdsource music preferences D Burnett, M Lochrie, P Coulton Proceeding of the 16th International Academic MindTrek Conference, 51-54, 2012 | 8 | 2012 |
Using NFC check-ins to crowd curate music preferences M Lochrie, D Burnett, P Coulton 2013 5th International Workshop on Near Field Communication (NFC), 1-6, 2013 | 4 | 2013 |
Visual abstraction for games on large public displays D Gullick, D Burnett, P Coulton Intelligent Technologies for Interactive Entertainment: 8th International …, 2017 | 3 | 2017 |
Designing digital and physical interactions for the Digital Public Space DJ Burnett PQDT-Global, 2016 | 3 | 2016 |
Physical playlist: bringing back the mix-tape D Burnett, A Gradinar, J Porter, M Stead, P Coulton, I Forrester Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 2 | 2015 |
From the board to the streets: a case study of Local Property Trader A Gazzard, M Lochrie, A Gradinar, P Coulton, D Burnett, D Kershaw ToDIGRA 1 (3), 2014 | 2 | 2014 |
Designing mobile augmented reality interfaces for locative games and playful experiences D Burnett, P Coulton, E Murphy, N Race Proceedings of Digital Games Research Conference, 11, 2014 | 2 | 2014 |
Using Infra-Red Beacons as Unobtrusive Markers for Mobile Augmented Reality D Burnett, P Coulton MobileHCI 2011 Workshop: Mobile Augmented Reality: Design Issues & Opportunities, 2011 | 2 | 2011 |
Working with young people at the margins of society to design hybrid physical/digital objects to portray their experiences of support services D Burnett, P Coulton The Design Journal 20 (sup1), S3620-S3629, 2017 | 1 | 2017 |
Scarecrows, robots and time machines P Coulton, N Race, D Burnett DE 2013: Open Digital, 2013 | | 2013 |