Katharina Emmerich
Title
Cited by
Cited by
Year
Applied games–in search of a new definition
R Schmidt, K Emmerich, B Schmidt
International Conference on Entertainment Computing, 100-111, 2015
402015
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
222018
Helping friends or fighting foes: The influence of collaboration and competition on player experience.
K Emmerich, M Masuch
FDG, 150-157, 2013
222013
Serious Games Evaluation: Processes, Models, and Concepts
K Emmerich, M Bockholt
Entertainment Computing and Serious Games, 265-283, 2016
202016
Self-Transforming Controllers for Virtual Reality First Person Shooters
A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
182017
The Influence of Virtual Agents on Player Experience and Performance
K Emmerich, M Masuch
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
182016
I'm Glad You Are on My Side: How to Design Compelling Game Companions
K Emmerich, P Ring, M Masuch
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
172018
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games
K Emmerich, M Masuch
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
162017
The influence of social entities in virtual reality games on player experience and immersion
S Liszio, K Emmerich, M Masuch
Proceedings of the 12th International Conference on the Foundations of …, 2017
142017
Defining second screen gaming: Exploration of new design patterns
K Emmerich, S Liszio, M Masuch
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
112014
Watch Me Play: Does Social Facilitation Apply to Digital Games?
K Emmerich, M Masuch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
102018
Creating age-specific interactive environments about medical treatments for children and adolescent patients diagnosed with cancer
C Gansohr, K Emmerich, M Masuch, O Basu, L Grigull
International Conference on Serious Games, 141-152, 2014
102014
Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
A Krekhov, S Cmentowski, K Emmerich, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
92019
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.
A Krekhov, K Emmerich, M Babinski, J Krüger
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
92017
Game metrics for evaluating social in-game behavior and interaction in multiplayer games
K Emmerich, M Masuch
Proceedings of the 13th International Conference on Advances in Computer …, 2016
62016
Training conflict management in a collaborative virtual environment
K Emmerich, K Neuwald, J Othlinghaus, S Ziebarth, HU Hoppe
International Conference on Collaboration and Technology, 17-32, 2012
62012
Operationalization and Measurement of Evaluation Constructs
K Emmerich, N Bogacheva, M Bockholt, V Wendel
Entertainment Computing and Serious Games, 306-331, 2016
42016
Exploring Patterns of Shared Control in Digital Multiplayer Games
P Sykownik, K Emmerich, M Masuch
International Conference on Advances in Computer Entertainment, 847-867, 2017
32017
Social Health Games for Wellbeing: A Methodological Approach
A Fuchslocher, K Emmerich, M Masuch, N Krämer
Designing Wellbeing Workshop at Designing Interactive Systems Conference …, 2012
32012
Player Locomotion in Virtual Reality Games
A Krekhov, K Emmerich
The Digital Gaming Handbook, 313-330, 2020
22020
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