Flow and immersion in first-person shooters: measuring the player's gameplay experience L Nacke, CA Lindley Proceedings of the 2008 conference on future play: Research, play, share, 81-88, 2008 | 444 | 2008 |
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game LE Nacke, MN Grimshaw, CA Lindley Interacting with computers 22 (5), 336-343, 2010 | 240 | 2010 |
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience LE Nacke, CA Lindley arXiv preprint arXiv:1004.0248, 2010 | 172 | 2010 |
Measuring the experience of digital game enjoyment W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ... Proceedings of measuring behavior, 88-89, 2008 | 165 | 2008 |
The Gameplay Gestalt, Narrative, and Interactive Storytelling. CA Lindley CGDC Conf., 2002 | 138 | 2002 |
Game taxonomies: A high level framework for game analysis and design CA Lindley Gamasutra. com, 2003 | 126 | 2003 |
Story and Narrative Structures in Computer Games CA Lindley Developing Interactive Narrative Content sagas-sagasnet reader, 2005 | 118 | 2005 |
The semiotics of time structure in ludic space as a foundation for analysis and design C Lindley Game Studies 5 (1), 2005, 2005 | 111 | 2005 |
Electroencephalographic assessment of player experience: A pilot study in affective ludology LE Nacke, S Stellmach, CA Lindley Simulation & Gaming 42 (5), 632-655, 2011 | 106 | 2011 |
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience M Grimshaw, C Lindley, L Nacke Audio Mostly-a conference on interaction with sound, 2008 | 93 | 2008 |
Game play schemas: from player analysis to adaptive game mechanics CA Lindley, CC Sennersten International Journal of Computer Games Technology 2008, 2008 | 92 | 2008 |
Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience LE Nacke, A Nacke, CA Lindley CyberPsychology & Behavior 12 (5), 493-499, 2009 | 81 | 2009 |
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay C Lindley, L Nacke, C Sennersten 13th International Conference on Computer Games (CGames 2008), 2008 | 79 | 2008 |
Sound and immersion in the first-person shooter M Grimshaw International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008 | 74 | 2008 |
Gameplay experience in a gaze interaction game LE Nacke, S Stellmach, D Sasse, CA Lindley arXiv preprint arXiv:1004.0259, 2010 | 63 | 2010 |
Boredom, immersion, flow: A pilot study investigating player experience L Nacke, C Lindley IADIS International Conference Gaming 2008: Design for engaging experience …, 2008 | 62 | 2008 |
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ... 20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012 | 59 | 2012 |
Log who’s playing: psychophysiological game analysis made easy through event logging L Nacke, C Lindley, S Stellmach International conference on Fun and Games, 150-157, 2008 | 58 | 2008 |
A cognitive framework for the analysis of game play: tasks, schemas and attention theory CA Lindley, CC Sennersten Workshop on the cognitive science of games and game play, the 28th annual …, 2006 | 46 | 2006 |
Narrative, game play, and alternative time structures for virtual environments CA Lindley International Conference on Technologies for Interactive Digital …, 2004 | 46 | 2004 |