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Craig A. Lindley
Craig A. Lindley
Independent
Verified email at v2production.com
Title
Cited by
Cited by
Year
Flow and immersion in first-person shooters: measuring the player's gameplay experience
L Nacke, CA Lindley
Proceedings of the 2008 conference on future play: Research, play, share, 81-88, 2008
5612008
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
3212010
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience
LE Nacke, CA Lindley
arXiv preprint arXiv:1004.0248, 2010
2362010
Measuring the experience of digital game enjoyment
W IJsselsteijn, W Van Den Hoogen, C Klimmt, Y De Kort, C Lindley, ...
Proceedings of measuring behavior 2008 (2008), 88-89, 2008
2282008
The Gameplay Gestalt, Narrative, and Interactive Storytelling.
CA Lindley
CGDC Conf., 2002
1692002
Story and Narrative Structures in Computer Games
CA Lindley
Developing Interactive Narrative Content sagas-sagasnet reader, 2005
1632005
Game taxonomies: A high level framework for game analysis and design
CA Lindley
Gamasutra feature article 3, 2003
1562003
Electroencephalographic assessment of player experience: A pilot study in affective ludology
LE Nacke, S Stellmach, CA Lindley
Simulation & Gaming 42 (5), 632-655, 2011
1512011
The semiotics of time structure in ludic space as a foundation for analysis and design
C Lindley
Game studies 5 (1), 2005, 2005
1382005
Game play schemas: from player analysis to adaptive game mechanics
CA Lindley, CC Sennersten
International Journal of Computer Games Technology 2008, 2008
1142008
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience
M Grimshaw, C Lindley, L Nacke
Audio Mostly-a conference on interaction with sound, 2008
1132008
Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience
LE Nacke, A Nacke, CA Lindley
CyberPsychology & Behavior 12 (5), 493-499, 2009
1042009
Game space design foundations for trans-reality games
CA Lindley
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
902005
Dissecting play–Investigating the cognitive and emotional motivations and affects of computer gameplay
C Lindley, L Nacke, C Sennersten
13th International Conference on Computer Games (CGames 2008), 2008
872008
Gameplay experience in a gaze interaction game
LE Nacke, S Stellmach, D Sasse, CA Lindley
arXiv preprint arXiv:1004.0259, 2010
772010
Boredom, immersion, flow: A pilot study investigating player experience
L Nacke, C Lindley
IADIS International Conference Gaming 2008: Design for engaging experience …, 2008
762008
A serious game using physiological interfaces for emotion regulation training in the context of financial decision-making
P Jerčić, PJ Astor, M Adam, O Hilborn, K Schaff, C Lindley, C Sennersten, ...
20th European Conference on Information Systems (ECIS 2012), Barcelona, 1-14, 2012
752012
Log who’s playing: psychophysiological game analysis made easy through event logging
L Nacke, C Lindley, S Stellmach
Fun and Games: Second International Conference, Eindhoven, The Netherlands …, 2008
652008
Narrative, game play, and alternative time structures for virtual environments
CA Lindley
International Conference on Technologies for Interactive Digital …, 2004
542004
Modeling cognitive load and physiological arousal through pupil diameter and heart rate
P Jerčić, C Sennersten, C Lindley
Multimedia Tools and Applications 79 (5), 3145-3159, 2020
492020
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