Adrienne Shaw
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
A Shaw
University of Minnesota Press, 2014
4222014
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
A Shaw
new media & society 14 (1), 28-44, 2012
4152012
What is video game culture? Cultural studies and game studies
A Shaw
Games and Culture 5 (4), 403-424, 2010
3882010
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About# GamerGate and Embrace Hegemonic Masculinity
S Chess, A Shaw
Journal of Broadcasting & Electronic Media 59 (1), 208-220, 2015
3852015
Putting the Gay in Games Cultural Production and GLBT Content in Video Games
A Shaw
Games and Culture 4 (3), 228-253, 2009
1672009
On not becoming gamers: Moving beyond the constructed audience
A Shaw
Ada: A Journal of Gender, New Media, and Technology 2, 1-27, 2013
1062013
The Internet Is Full of Jerks, Because the World Is Full of Jerks: What Feminist Theory Teaches Us About the Internet
A Shaw
Communication and Critical/Cultural Studies 11 (3), 273-277, 2014
1032014
Queer game studies
B Ruberg, A Shaw
U of Minnesota Press, 2017
962017
Encoding and decoding affordances: Stuart Hall and interactive media technologies
A Shaw
Media, Culture & Society 39 (4), 592-602, 2017
942017
Identity, identification, and media representation in video game play: An audience reception study
A Shaw
602010
Measuring game engagement: multiple methods and construct complexity
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
462014
Rethinking Game Studies: A case study approach to video game play and identification
A Shaw
Critical Studies in Media Communication 30 (5), 347-361, 2013
422013
Where is the Queerness in Games?: Types of Lesbian, Gay, Bisexual, Transgender, and Queer Content in Digital Games
A Shaw, E Friesem
International Journal of Communication 10, 13, 2016
412016
Talking to gaymers: Questioning identity, community and media representation
A Shaw
Westminister Papers in Communication and Culture 9 (1), 67-89, 2012
402012
Queer technologies: affordances, affect, ambivalence
A Shaw, K Sender
Critical Studies in Media Communication 33 (1), 1-5, 2016
362016
The Tyranny of Realism: Historical accuracy and politics of representation in Assassin’s Creed III
A Shaw
Loading... 9 (14), 2015
312015
Circles, Charmed and Magic: Queering Game Studies
A Shaw
QED: A Journal in GLBTQ Worldmaking 2 (2), 64-97, 2015
312015
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
272015
Serious Efforts at Bias Reduction
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
242016
Participations: Dialogues on the participatory promise of contemporary culture and politics—part 1: Creativity
S Banet-Weiser, NK Baym, F Coppa, D Gauntlett, J Gray, H Jenkins, ...
International Journal of Communication 8, 1069-1088, 2014
22*2014
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Artiklar 1–20