Följ
Adrienne Shaw
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
A Shaw
University of Minnesota Press, 2014
7922014
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
A Shaw
new media & society 14 (1), 28-44, 2012
7372012
A Conspiracy of Fishes, or, How We Learned to Stop Worrying About# GamerGate and Embrace Hegemonic Masculinity
S Chess, A Shaw
Journal of Broadcasting & Electronic Media 59 (1), 208-220, 2015
6352015
What is video game culture? Cultural studies and game studies
A Shaw
Games and culture 5 (4), 403-424, 2010
6342010
Encoding and decoding affordances: Stuart Hall and interactive media technologies
A Shaw
Media, Culture & Society 39 (4), 592-602, 2017
2602017
Queer game studies
B Ruberg, A Shaw
U of Minnesota Press, 2017
2562017
Putting the Gay in Games Cultural Production and GLBT Content in Video Games
A Shaw
Games and Culture 4 (3), 228-253, 2009
2452009
The Internet Is Full of Jerks, Because the World Is Full of Jerks: What Feminist Theory Teaches Us About the Internet
A Shaw
Communication and Critical/Cultural Studies 11 (3), 273-277, 2014
1742014
On not becoming gamers: Moving beyond the constructed audience
A Shaw
Fembot Collective, 2013
1732013
Where is the queerness in games?: Types of lesbian, bisexual, transgender, and queer content in games
A Shaw, E Friesem
Faculty/Researcher Works, 2016
1062016
Tyranny of realism: Historical accuracy and the politics of representation in Assassin’s Creed III
A Shaw
Faculty/Researcher Works, 2015
922015
Identity, identification, and media representation in video game play: An audience reception study
A Shaw
University of Pennsylvania, 2010
872010
Measuring game engagement: multiple methods and construct complexity
RM Martey, K Kenski, J Folkestad, L Feldman, E Gordis, A Shaw, ...
Simulation & Gaming 45 (4-5), 528-547, 2014
792014
Talking to gaymers: Questioning identity, community and media representation
A Shaw
Westminister Papers in Communication and Culture 9 (1), 67-89, 2012
72*2012
Rethinking Game Studies: A case study approach to video game play and identification
A Shaw
Critical Studies in Media Communication 30 (5), 347-361, 2013
702013
Queer technologies: affordances, affect, ambivalence
A Shaw, K Sender
Critical Studies in Media Communication 33 (1), 1-5, 2016
642016
We don’t need no stinkin’badges: The impact of reward features and feeling rewarded in educational games
B McKernan, RM Martey, J Stromer-Galley, K Kenski, BA Clegg, ...
Computers in Human Behavior 45, 299-306, 2015
542015
Circles, Charmed and Magic: Queering Game Studies
A Shaw
QED: A Journal in GLBTQ Worldmaking 2 (2), 64-97, 2015
512015
Introduction: Imagining queer game studies
A Shaw, B Ruberg
Queer game studies, 2017
462017
Serious efforts at bias reduction
A Shaw, K Kenski, J Stromer-Galley, RM Martey, BA Clegg, JE Lewis, ...
Journal of Media Psychology, 2016
422016
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