Guenter Wallner
Guenter Wallner
Prof. JKU Linz, Ass. Prof. TU Eindhoven, Adj. Prof. Ontario Tech Univ.
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Cited by
Visualization-based analysis of gameplay data–A review of literature
G Wallner, S Kriglstein
Entertainment Computing 4 (3), 143-155, 2013
HOMIE: an artificial companion for elderly people
S Kriglstein, G Wallner
CHI'05 extended abstracts on Human factors in computing systems, 2094-2098, 2005
A spatiotemporal visualization approach for the analysis of gameplay data
G Wallner, S Kriglstein
Proceedings of the 2012 ACM annual conference on Human Factors in Computing …, 2012
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play
R Perry, A Drachen, A Kearney, S Kriglstein, LE Nacke, R Sifa, G Wallner, ...
Computers in Human Behavior 79, 202-210, 2018
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic
S Kriglstein, G Wallner, S Rinderle-Ma
Business Process Management, 219-226, 2013
PLATO: A visual analytics system for gameplay data
G Wallner, S Kriglstein
Computers & Graphics 38, 341-356, 2014
Unified visualization of quantitative and qualitative playtesting data
P Mirza-Babaei, G Wallner, G McAllister, LE Nacke
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1363-1368, 2014
Knoocks-a visualization approach for owl lite ontologies
S Kriglstein, G Wallner
2010 International Conference on Complex, Intelligent and Software Intensive …, 2010
Play-Graph: A Methodology and Visualization Approach for the Analysis of Gameplay Data
G Wallner
Foundations of Digital Games, 2013
Sequential Analysis of Player Behavior
G Wallner
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
Aggregated Visualization of Playtesting Data
G Wallner, N Halabi, P Mirza-Babaei
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Using lag-sequential analysis for understanding interaction sequences in visualizations
M Pohl, G Wallner, S Kriglstein
International Journal of Human-Computer Studies 96, 54-66, 2016
Game user telemetry in practice: a case study
G Wallner, S Kriglstein, F Gnadlinger, M Heiml, J Kranzer
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
A Rattinger, G Wallner, A Drachen, J Pirker, R Sifa
International Conference on Entertainment Computing, 77-89, 2016
A user study of different gameplay visualizations
S Kriglstein, G Wallner, M Pohl
Proceedings of the 32nd annual ACM conference on Human factors in computing …, 2014
Design and evaluation of the educational game DOG eometry: a case study
G Wallner, S Kriglstein
Proceedings of the 8th International Conference on Advances in Computer …, 2011
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity
MH Schiller, G Wallner, C Schinnerl, AM Calvo, J Pirker, R Sifa, ...
IEEE Transactions on Games, 2018
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study
G Wallner, S Kriglstein
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
A case study of a learning game about the Internet
F Kayali, G Wallner, S Kriglstein, G Bauer, D Martinek, H Hlavacs, ...
International Conference on Serious Games, 47-58, 2014
Comparative Visualization of Player Behavior for Serious Game Analytics
G Wallner, S Kriglstein
Serious Games Analytics, 159-179, 2015
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