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Stefan Greuter
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Towards personalised, gamified systems: an investigation into game design, personality and player typologies
LS Ferro, SP Walz, S Greuter
Proceedings of The 9th Australasian conference on interactive entertainment …, 2013
2742013
Real-time procedural generation ofpseudo infinite'cities
S Greuter, J Parker, N Stewart, G Leach
Proceedings of the 1st international conference on Computer graphics and …, 2003
2472003
Next steps for human-computer integration
FF Mueller, P Lopes, P Strohmeier, W Ju, C Seim, M Weigel, ...
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
1762020
How enterprises play: Towards a taxonomy for enterprise gamification
M Raftopoulos, S Walz, S Greuter
Conference: Diversity of Play: Games–Cultures-Identities. DiGRA. Recuperado …, 2015
662015
Undiscovered worlds–towards a framework for real-time procedural world generation
S Greuter, J Parker, N Stewart, G Leach
Fifth International Digital Arts and Culture Conference, Melbourne …, 2003
512003
The guts game: Towards designing ingestible games
Z Li, R Patibanda, F Brandmueller, W Wang, K Berean, S Greuter, ...
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
432018
A context-based design process for future use cases of autonomous driving: prototyping AutoGym
S Krome, W Goddard, S Greuter, SP Walz, A Gerlicher
Proceedings of the 7th international conference on automotive user …, 2015
382015
Designing a game for occupational health and safety in the construction industry
S Greuter, S Tepe, JF Peterson, F Boukamp, K d'Amazing, K Quigley, ...
Proceedings of The 8th Australasian Conference on Interactive Entertainment …, 2012
322012
Limited control over the body as intriguing play design resource
F 'Floyd'Mueller, R Patibanda, R Byrne, Z Li, Y Wang, J Andres, X Li, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
252021
Towards understanding the design of bodily integration
P Lopes, J Andres, R Byrne, N Semertzidis, Z Li, J Knibbe, S Greuter
International Journal of Human-Computer Studies 152, 102643, 2021
242021
HeatCraft: Designing playful experiences with ingestible sensors via localized thermal stimuli
Z Li, Y Wang, W Wang, W Chen, T Hoang, S Greuter, FF Mueller
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
232019
Ingestible games: Swallowing a digital sensor to play a game
Z Li, F Brandmueller, FF Mueller, S Greuter
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
222017
Spacewalk: Movement and interaction in virtual space with commodity hardware
S Greuter, DJ Roberts
Proceedings of the 2014 Conference on Interactive Entertainment, 1-7, 2014
222014
Engaging students in OH&S hazard identification through a game.
S Greuter, S Tepe
DiGRA Conference, 2013
212013
Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera
S Greuter, DJ Roberts
Journal of Simulation 9, 54-63, 2015
172015
Gamicards-an alternative method for paper-prototyping the design of gamified systems
LS Ferro, SP Walz, S Greuter
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
162014
Contextual inquiry of future commuting in autonomous cars
S Krome, SP Walz, S Greuter
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
152016
Ingestible sensors as design material for bodily play
Z Li, Y Wang, S Greuter, FF Mueller
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
122020
Heatcraft: playing with ingestible sensors via localised sensations
Z Li, W Chen, Y Wang, T Hoang, W Wang, M Boot, S Greuter, FF Mueller
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
122018
Beyond the Horizon: Computer-generated, Three-dimensional, Infinite Virtual Worlds without Repetition in Real-time
S Greuter, N Stewart, G Leach
Deakin University, 2004
122004
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Articles 1–20