Samuli Laato
Samuli Laato
Postdoctoral researcher, Tampere University
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Cited by
Cited by
Unusual purchasing behavior during the early stages of the COVID-19 pandemic: The stimulus-organism-response approach
S Laato, AKMN Islam, A Farooq, A Dhir
Journal of Retailing and Consumer Services 57, 102224, 2020
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?
S Laato, AKM Islam, MN Islam, E Whelan
European Journal of Information Systems, 2020
Misinformation sharing and social media fatigue during COVID-19: An affordance and cognitive load perspective
AKMN Islam, S Laato, S Talukder, E Sutinen
Technological forecasting and social change 159, 120201, 2020
Impact of online information on self-isolation intention during the COVID-19 pandemic: cross-sectional study
A Farooq, S Laato, AKMN Islam
Journal of medical Internet research 22 (5), e19128, 2020
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics 54, 101458, 2020
Understanding the impact of information sources on COVID-19 related preventive measures in Finland
A Farooq, S Laato, AKMN Islam, J Isoaho
Technology in Society 65, 101573, 2021
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic
AKMN Islam, M Mäntymäki, S Laato, O Turel
International Journal of Information Management 62, 102431, 2022
How to explain AI systems to end users: a systematic literature review and research agenda
S Laato, M Tiainen, AKM Najmul Islam, M Mäntymäki
Internet Research 32 (7), 1-31, 2022
Why do people share misinformation during the Covid-19 pandemic?
S Laato, AKM Islam, MN Islam, E Whelan
arXiv preprint arXiv:2004.09600, 2020
Location-based games and the covid-19 pandemic: An analysis of responses from game developers and players
S Laato, TH Laine, AKMN Islam
Multimodal Technologies and Interaction 4 (2), 29, 2020
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience
S Laato, S Rauti, AKMN Islam, E Sutinen
Computers in Human Behavior 121, 106816, 2021
A Review of Location-based Games-Do They All Support Exercise, Social Interaction and Cartographical Training?
S Laato, T Pietarinen, S Rauti, M Paloheimo, N Inaba, E Sutinen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
Location-based games as exergames-from pokémon to the wizarding world
S Laato, S Hyrynsalmi, S Rauti, AKMN Islam, TH Laine
International Journal of Serious Games 7 (1), 79-95, 2020
Analysis of the quality of points of interest in the most popular location-based games
S Laato, T Pietarinen, S Rauti, TH Laine
Proceedings of the 20th International Conference on Computer Systems and …, 2019
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective
MS Talukder, S Laato, AKMN Islam, Y Bao
Internet Research 31 (5), 1611-1640, 2021
Trends and Trajectories in the Software Industry: implications for the future of work
S Laato, M Mäntymäki, AKMN Islam, S Hyrynsalmi, T Birkstedt
Information Systems Frontiers 25 (2), 929-944, 2023
Understanding students’ game experiences throughout the developmental process of the number navigation game
P Bui, G Rodríguez-Aflecht, B Brezovszky, MM Hannula-Sormunen, ...
Educational Technology Research and Development 68, 2395-2421, 2020
The reconfiguration of social, digital and physical presence: From online church to church online
AP Cooper, S Laato, S Nenonen, N Pope, D Tjiharuka, E Sutinen
HTS Teologiese Studies/Theological Studies 77 (3), 2021
Minimizing the Number of Dropouts in University Pedagogy Online Courses
S Laato, E Lipponen, H Salmento, H Vilppu, M Murtonen
In Proceedings of the 11th International Conference on Computer Supported …, 2019
AI governance in the system development life cycle: Insights on responsible machine learning engineering
S Laato, T Birkstedt, M Mäantymäki, M Minkkinen, T Mikkonen
Proceedings of the 1st International Conference on AI Engineering: Software …, 2022
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