Eelke Folmer
Eelke Folmer
Professor/Chair, Department of Computer Science and Engineering, University of Nevada Reno
Verified email at unr.edu - Homepage
TitleCited byYear
Architecting for usability: a survey
E Folmer, J Bosch
Journal of systems and software 70 (1-2), 61-78, 2004
4452004
Indoor human navigation systems: A survey
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Interacting with Computers 25 (1), 21-33, 2013
2742013
Game accessibility: a survey
B Yuan, E Folmer, FC Harris
Universal Access in the Information Society 10 (1), 81-100, 2011
2562011
Blind hero: enabling guitar hero for the visually impaired
B Yuan, E Folmer
Proceedings of the 10th international ACM SIGACCESS conference on Computers …, 2008
1432008
A framework for capturing the relationship between usability and software architecture
E Folmer, J Van Gurp, J Bosch
Software Process: Improvement and Practice 8 (2), 67-87, 2003
112*2003
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
982012
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
T Morelli, J Foley, L Columna, L Lieberman, E Folmer
Proceedings of the Fifth International Conference on the Foundations of …, 2010
962010
Bridging patterns: An approach to bridge gaps between SE and HCI
E Folmer, M van Welie, J Bosch
Information and Software Technology 48 (2), 69-89, 2006
962006
Accessibility
E Folmer
Encyclopedia of Video Games; The Culture, Technology and Art of Gaming 1, 3, 2012
95*2012
Software architecture analysis of usability
E Folmer, J Van Gurp, J Bosch
IFIP International Conference on Engineering for Human-Computer Interaction …, 2004
902004
VI-bowling: a tactile spatial exergame for individuals with visual impairments
T Morelli, J Foley, E Folmer
Proceedings of the 12th international ACM SIGACCESS conference on Computers …, 2010
872010
VR-step: Walking-in-place using inertial sensing for hands free navigation in mobile VR environments
S Tregillus, E Folmer
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
852016
Component based game development–a solution to escalating costs and expanding deadlines?
E Folmer
International Symposium on Component-Based Software Engineering, 66-73, 2007
732007
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
A Fiannaca, I Apostolopoulous, E Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
652014
Usability patterns in software architecture
E Folmer, J Bosch
Proc. 10th Int. Conf. on Human-Computer Interaction (HCII2003) Volume I, 93-97, 2003
592003
Scenario-based Assessment of Software Architecture Usability.
E Folmer, J van Gurp, J Bosch
ICSE Workshop on SE-HCI, 61-68, 2003
532003
Integrated online localization and navigation for people with visual impairments using smart phones
I Apostolopoulos, N Fallah, E Folmer, KE Bekris
ACM Transactions on Interactive Intelligent Systems (TiiS) 3 (4), 1-28, 2014
502014
Handsfree omnidirectional VR navigation using head tilt
S Tregillus, M Al Zayer, E Folmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
372017
Usability patterns in games
E Folmer
The International Academic Conference on the Future of Game Design and …, 2006
37*2006
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
T Morelli, E Folmer
Entertainment Computing 5 (1), 83-90, 2014
352014
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