Jialin Liu
Jialin Liu
Tenure-Track Assistant Professor, Southern University of Science and Technology
Verified email at - Homepage
Cited by
Cited by
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the Companion Publication of the 2018 Annual Conference on …, 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
Deep reinforcement learning for general video game ai
RR Torrado, P Bontrager, J Togelius, J Liu, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
Deep learning for procedural content generation
J Liu, S Snodgrass, A Khalifa, S Risi, GN Yannakakis, J Togelius
Neural Computing and Applications 33, 19-37, 2021
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
European Conference on the Applications of Evolutionary Computation, 418-434, 2017
The n-tuple bandit evolutionary algorithm for game agent optimisation
SM Lucas, J Liu, D Perez-Liebana
2018 IEEE Congress on Evolutionary Computation (CEC), 1-9, 2018
The n-tuple bandit evolutionary algorithm for automatic game improvement
K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017
The 2016 Two-Player GVGAI Competition
D Gaina, Raluca D. and Couetoux, Adrien and Soemers, Dennis J.N.J. and ...
IEEE Transactions on Games 10 (2), 209-220, 2017
Interactive evolution and exploration within latent level-design space of generative adversarial networks
J Schrum, J Gutierrez, V Volz, J Liu, S Lucas, S Risi
Proceedings of the 2020 Genetic and Evolutionary Computation Conference …, 2020
PSO-based fuzzy markup language for student learning performance evaluation and educational application
CS Lee, MH Wang, CS Wang, O Teytaud, J Liu, SW Lin, PH Hung
IEEE Transactions on Fuzzy Systems (TFS) 26 (5), 2618 - 2633, 2018
Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game
P Rohlfshagen, J Liu, D Perez-Liebana, SM Lucas
IEEE Transactions on Games 10 (3), 233-256, 2017
Evolving game skill-depth using general video game ai agents
J Liu, J Togelius, D Pérez-Liébana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2299-2307, 2017
Self-Adaptive MCTS for General Video Game Playing
CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...
Applications of Evolutionary Computation: 21st European Conference …, 2018
Algorithm portfolios for noisy optimization
ML Cauwet, J Liu, B Rozière, O Teytaud
Annals of Mathematics and Artificial Intelligence (AMAI) 76 (1-2), 143-172, 2016
Experience-driven PCG via reinforcement learning: A Super Mario Bros study
T Shu, J Liu, GN Yannakakis
2021 IEEE Conference on Games (CoG), 1-9, 2021
Algorithm portfolios for noisy optimization: Compare solvers early
ML Cauwet, J Liu, O Teytaud
International Conference on Learning and Intelligent Optimization (LION), 1-15, 2014
General Video Game Artificial Intelligence. Morgan & Claypool Publishers, 2019, vol. 3, no. 2
D Perez-Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu
Rolling Horizon Coevolutionary Planning for Two-Player Video Games
J Liu, D Pérez-Liébana, SM Lucas
2016 8th Computer Science and Electronic Engineering (CEEC), 174-179, 2016
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best
SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana
AAAI-19 Workshop: Games and Simulations for Artificial Intelligence, 2019
Self-adaptive Monte Carlo Tree Search in general game playing
CF Sironi, J Liu, MHM Winands
IEEE Transactions on Games 12 (2), 132-144, 2018
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