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Mattias Svahn
Mattias Svahn
Stockholm University, department of computer and systems sciences.
Verifierad e-postadress på dsv.su.se - Startsida
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Power explorer: a casual game style for encouraging long term behavior change among teenagers
A Gustafsson, M Bång, M Svahn
Proceedings of the international conference on advances in computer …, 2009
1232009
Future-proofing advergaming: a systematisation for the media buyer
M Svahn
ACM International Conference Proceeding Series 123, 187-191, 2005
692005
Persuasive design of a mobile energy conservation game with direct feedback and social cues
M Bång, M Svahn, A Gustafsson
Digital Games Research Association (DiGRA), 2009
522009
Persuasive design of a mobile energy conservation game with direct feedback and social cues
M Bång, M Svahn, A Gustafsson
Digital Games Research Association (DiGRA), 2009
522009
A value-driven approach to addressing misinformation in social media
N Komendantova, L Ekenberg, M Svahn, A Larsson, SIH Shah, M Glinos, ...
Humanities and Social Sciences Communications 8 (1), 1-12, 2021
142021
Processing Play; Perceptions of Persuasion.
M Svahn
DiGRA Conference, 2009
112009
Persuasive pervasive games: The case of impacting energy consumption
M Svahn
Stockholm School of Economics, 2014
82014
Mediernas roll i marknadskommunikationen
R Wahlund, C Rademaker, P Nilsson, M Svahn
Ur Nygren/Wadbring (red) På väg mot medievärlden, 2020
72020
Marketing the category of pervasive games.
M Svahn, F Lange
Pervasive Games: Theory and Design, 219-230, 2009
72009
A model for evaluating converged media for advertising purposes
M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson
Springer-Verlag, 2013
32013
SOCIAL MEDIA USE, TRUST AND TECHNOLOGY ACCEPTANCE: INVESTIGATING THE EFFECTIVENESS OF A CO-CREATED BROWSER PLUGIN IN MITIGATING THE SPREAD OF MISINFORMATION ON SOCIAL MEDIA
E Kyza, C Varda, L Konstantinou, E Karapanos, SC Perfumi, M Svahn, ...
AoIR Selected Papers of Internet Research, 2021
22021
A model for evaluating converging media for advertising purposes
M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson
Media Convergence Handbook 2, 355-373, 2016
22016
Total Gamification and the Limits of Our Imagination
P Hedberg, M Svahn
The Business of Gamification A Critical Analysis, 2016
22016
Structural equation modelling for studying intended game processes
M Svahn, R Wahlund
Game Research Methods, 251-267, 2015
22015
Persuasive design of a mobile energy conservation game with direct feedback and social cues in Breaking New Ground: Innovation in Games, Play, Practice and Theory-Proceedings …
M Bang, M Svahn, A Gustafsson
3rd International Conference of the Digital Games, 2009
22009
Consumers’ evaluations of journalistic and private news in different digital media–an experimental study
R Wahlund, M Svahn, A Åbonde
12021
Consumer Perceptions of Additions to Geographic and Social Space
M Svahn
International SERIES on Information Systems and Management in Creative …, 2013
12013
Towards a Positioning Model for Evaluating the Use and Design of Anti-Disinformation Tools
M Svahn, SC Perfumi
JeDEM-eJournal of eDemocracy and Open Government 14 (2), 109-129, 2022
2022
A Conceptual Model for Approaching the Design of Anti-disinformation Tools
M Svahn, SC Perfumi
Electronic Participation: 13th IFIP WG 8.5 International Conference, ePart …, 2021
2021
Co-Inform: D1. 3: Incentives of engagement and resilience–Interim report
M Svahn, M Glinos, SC Perfumi, S Joshi
Stockholm University, 2020
2020
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Artiklar 1–20