Power explorer: a casual game style for encouraging long term behavior change among teenagers A Gustafsson, M Bång, M Svahn Proceedings of the international conference on advances in computer …, 2009 | 123 | 2009 |
Future-proofing advergaming: a systematisation for the media buyer M Svahn ACM International Conference Proceeding Series 123, 187-191, 2005 | 69 | 2005 |
Persuasive design of a mobile energy conservation game with direct feedback and social cues M Bång, M Svahn, A Gustafsson Digital Games Research Association (DiGRA), 2009 | 52 | 2009 |
Persuasive design of a mobile energy conservation game with direct feedback and social cues M Bång, M Svahn, A Gustafsson Digital Games Research Association (DiGRA), 2009 | 52 | 2009 |
A value-driven approach to addressing misinformation in social media N Komendantova, L Ekenberg, M Svahn, A Larsson, SIH Shah, M Glinos, ... Humanities and Social Sciences Communications 8 (1), 1-12, 2021 | 14 | 2021 |
Processing Play; Perceptions of Persuasion. M Svahn DiGRA Conference, 2009 | 11 | 2009 |
Persuasive pervasive games: The case of impacting energy consumption M Svahn Stockholm School of Economics, 2014 | 8 | 2014 |
Mediernas roll i marknadskommunikationen R Wahlund, C Rademaker, P Nilsson, M Svahn Ur Nygren/Wadbring (red) På väg mot medievärlden, 2020 | 7 | 2020 |
Marketing the category of pervasive games. M Svahn, F Lange Pervasive Games: Theory and Design, 219-230, 2009 | 7 | 2009 |
A model for evaluating converged media for advertising purposes M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson Springer-Verlag, 2013 | 3 | 2013 |
SOCIAL MEDIA USE, TRUST AND TECHNOLOGY ACCEPTANCE: INVESTIGATING THE EFFECTIVENESS OF A CO-CREATED BROWSER PLUGIN IN MITIGATING THE SPREAD OF MISINFORMATION ON SOCIAL MEDIA E Kyza, C Varda, L Konstantinou, E Karapanos, SC Perfumi, M Svahn, ... AoIR Selected Papers of Internet Research, 2021 | 2 | 2021 |
A model for evaluating converging media for advertising purposes M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson Media Convergence Handbook 2, 355-373, 2016 | 2 | 2016 |
Total Gamification and the Limits of Our Imagination P Hedberg, M Svahn The Business of Gamification A Critical Analysis, 2016 | 2 | 2016 |
Structural equation modelling for studying intended game processes M Svahn, R Wahlund Game Research Methods, 251-267, 2015 | 2 | 2015 |
Persuasive design of a mobile energy conservation game with direct feedback and social cues in Breaking New Ground: Innovation in Games, Play, Practice and Theory-Proceedings … M Bang, M Svahn, A Gustafsson 3rd International Conference of the Digital Games, 2009 | 2 | 2009 |
Consumers’ evaluations of journalistic and private news in different digital media–an experimental study R Wahlund, M Svahn, A Åbonde | 1 | 2021 |
Consumer Perceptions of Additions to Geographic and Social Space M Svahn International SERIES on Information Systems and Management in Creative …, 2013 | 1 | 2013 |
Towards a Positioning Model for Evaluating the Use and Design of Anti-Disinformation Tools M Svahn, SC Perfumi JeDEM-eJournal of eDemocracy and Open Government 14 (2), 109-129, 2022 | | 2022 |
A Conceptual Model for Approaching the Design of Anti-disinformation Tools M Svahn, SC Perfumi Electronic Participation: 13th IFIP WG 8.5 International Conference, ePart …, 2021 | | 2021 |
Co-Inform: D1. 3: Incentives of engagement and resilience–Interim report M Svahn, M Glinos, SC Perfumi, S Joshi Stockholm University, 2020 | | 2020 |