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Mattias Svahn
Mattias Svahn
Stockholm University, department of computer and systems sciences.
Verifierad e-postadress på dsv.su.se - Startsida
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Power explorer: a casual game style for encouraging long term behavior change among teenagers
A Gustafsson, M Bång, M Svahn
Proceedings of the international conference on advances in computer …, 2009
1322009
Future-proofing advergaming: a systematisation for the
M Svahn
The Second Australasian Conference on Interactive Entertainment: Proceedings …, 2005
712005
Persuasive design of a mobile energy conservation game with direct feedback and social cues
M Bång, M Svahn, A Gustafsson
Digital Games Research Association (DiGRA), 2009
572009
A value-driven approach to addressing misinformation in social media
N Komendantova, L Ekenberg, M Svahn, A Larsson, SIH Shah, M Glinos, ...
Humanities and Social Sciences Communications 8 (1), 1-12, 2021
242021
Processing play; perceptions of persuasion
M Svahn
Proceedings of DiGRA 2009 Conference: Breaking New Ground: Innovation in …, 2009
132009
Mediernas roll i marknadskommunikationen
R Wahlund, C Rademaker, P Nilsson, M Svahn
Ur Nygren/Wadbring (red) På väg mot medievärlden, 2020
92020
Persuasive pervasive games: The case of impacting energy consumption
M Svahn
Stockholm School of Economics, 2014
92014
Marketing the category of pervasive games.
M Svahn, F Lange
Pervasive Games: Theory and Design, 219-230, 2009
72009
Social media use, trust and technology acceptance: investigating the effectiveness of a co-created browser plugin in mitigating the spread of misinformation on social media
E Kyza, C Varda, L Konstantinou, E Karapanos, SC Perfumi, M Svahn, ...
AoIR Selected Papers of Internet Research, 2021
52021
Om medieutveckling-tillbaka till framtiden!
CP Nilsson, CA Rademaker, M Svahn, R Wahlund
Det mogna tjänstesamhällets förnyelse: affärsmodeller, organisering och …, 2013
42013
A conceptual model for approaching the design of anti-disinformation tools
M Svahn, SC Perfumi
Electronic Participation: 13th IFIP WG 8.5 International Conference, ePart …, 2021
32021
A model for evaluating converging media for advertising purposes
M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson
Media Convergence Handbook 2, 355-373, 2016
32016
A model for evaluating converged media for advertising purposes
M Svahn, R Wahlund, M Denward, C Rademaker, P Nilsson
Springer-Verlag, 2013
32013
Total Gamification and the Limits of Our Imagination
P Hedberg, M Svahn
The Business of Gamification A Critical Analysis, 2016
22016
Structural equation modelling for studying intended game processes
M Svahn, R Wahlund
Game Research Methods, 251-267, 2015
22015
Consumer Perceptions of Additions to Geographic and Social Space
M Svahn
International SERIES on Information Systems and Management in Creative …, 2013
22013
Persuasive design of a mobile energy conservation game with direct feedback and social cues in Breaking New Ground: Innovation in Games, Play, Practice and Theory-Proceedings …
M Bang, M Svahn, A Gustafsson
3rd International Conference of the Digital Games, 2009
22009
Towards a Positioning Model for Evaluating the Use and Design of Anti-Disinformation Tools
M Svahn, SC Perfumi
JeDEM-eJournal of eDemocracy and Open Government 14 (2), 109-129, 2022
12022
Consumers’ evaluations of journalistic and private news in different digital media–an experimental study
R Wahlund, M Svahn, A Åbonde
12021
Correction to: Construct Hunting in GovTech Research: An Exploratory Data Analysis
M Svahn, A Larsson, E Macedo, J Bandeira
International Conference on Electronic Government, C1-C1, 2023
2023
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Artiklar 1–20