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Matthew Barr
Matthew Barr
Verified email at glasgow.ac.uk - Homepage
Title
Cited by
Cited by
Year
Video games can develop graduate skills in higher education students: A randomised trial
M Barr
Computers & Education 113, 86–97, 2017
2052017
Student attitudes to games-based skills development: learning from video games in higher education
M Barr
Computers in Human Behavior 80, 283–294, 2018
1502018
Playing video games during the COVID-19 pandemic and effects on players’ well-being
M Barr, A Copeland-Stewart
Games and Culture 17 (1), 122-139, 2022
1182022
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic
M Barr, SW Nabir, D Somerville
2020 IEEE 32nd Conference on Software Engineering Education and Training …, 2020
352020
Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
M Barr
Palgrave Macmillan: London, UK, 2019
272019
Video Game Preservation in the UK: A Survey of Records Management Practices
A Bachell, M Barr
International Journal of Digital Curation 9 (2), 139-170, 2014
232014
Experience Report: Thinkathon--Countering an" I Got It Working" Mentality with Pencil-and-Paper Exercises
Q Cutts, M Barr, M Bikanga Ada, P Donaldson, S Draper, J Parkinson, ...
Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019
182019
Developing a Work-based Software Engineering Degree in Collaboration with Industry
M Barr, J Parkinson
Proceedings of the 1st UK & Ireland Computing Education Research Conference, 1-7, 2019
142019
Learning through collaboration: video game wikis
M Barr
International Journal of Social Media and Interactive Learning Environments …, 2014
142014
The bartle test of gamer psychology
M Barr
Matthew Barr, matthewbarr. co. uk/bartle/index. php, 2017
122017
Video games in higher education
M Barr
6th Annual University of Glasgow Learning and Teaching Conference, 2013
92013
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes
A Miller, M Barr, W Kavanagh, I Valkov, HC Purchase
Symmetry 13 (1), 13, 2021
82021
Increasing engagement with the library via gamification
M Barr, K Munro, F Hopfgartner
GamifIR@ SIGIR, 2016
82016
Using Video Games to Develop Communication Skills in Higher Education
M Barr
Irish Conference on Game-Based Learning (iGBL), 2016
82016
A cross-sectional study of video game play habits and graduate skills attainment
M Barr
Research in Learning Technology 28, 2020
72020
A multi-institutional exploration of the social mobility potential of degree apprenticeships
S Smith, E Taylor-Smith, K Fabian, M Zarb, J Paterson, M Barr, T Berg
Journal of education and work 34 (4), 488-503, 2021
52021
Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector?
S Smith, E Taylor-Smith, K Fabian, M Barr, T Berg, D Cutting, J Paterson, ...
2020 IEEE Frontiers in Education Conference (FIE), 1-8, 2020
52020
Press Start: the value of an online student-led, peer-reviewed game studies journal
M Barr
Research in Learning Technology 25, 2017
42017
Computer games and learning: the current state of play
M Barr
Playing with Virtuality, Theories and Methods of Computer Game Studies, 229-312, 2013
42013
Reflections on Preserving the State of New Media Art
A McHugh, L Konstantelos, M Barr
Archiving Conference 2010 (1), 170-175, 2010
42010
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