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Johan Högberg
Johan Högberg
Service Research Center, Karstad University
Verifierad e-postadress på kau.se
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Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
J Högberg, J Hamari, E Wästlund
User modeling and user-adapted interaction 29 (3), 619-660, 2019
2662019
Creating brand engagement through in-store gamified customer experiences
J Högberg, MO Ramberg, A Gustafsson, E Wästlund
Journal of Retailing and Consumer Services 50, 122-130, 2019
1272019
Gamified in-store mobile marketing: The mixed effect of gamified point-of-purchase advertising
J Högberg, P Shams, E Wästlund
Journal of Retailing and Consumer Services 50, 298-304, 2019
922019
In-store gamification: testing a location-based treasure hunt app in a real retailing environment
M Olsson, J Högberg, E Wästlund, A Gustafsson
2016 49th Hawaii international conference on system sciences (HICSS), 1634-1641, 2016
242016
Online terms and conditions: improving user engagement, awareness, and satisfaction through ui design
A Kitkowska, J Högberg, E Wästlund
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
102022
Herding the hordes: Using location-based services and mobile messaging to affect visitor behavior
J Högberg, E Wästlund, TH Aas, K Hjemdahl, D Nordgård
Journal of Hospitality & Tourism Research 44 (5), 870-878, 2020
92020
What Would It Take for You to Tell Your Secrets to a Cloud? Studying Decision Factors When Disclosing Information to Cloud Services
J Angulo, E Wästlund, J Högberg
Secure IT Systems: 19th Nordic Conference, NordSec 2014, Tromsø, Norway …, 2014
72014
Barriers to a well-functioning digital market: Exploring dark patterns and how to overcome them
A Kitkowska, J Högberg, E Wästlund
55th Hawaii International Conference on System Sciences, 4697-4706, 2022
52022
The effect of effort, control and value frames on online users privacy decision
J Högberg
32013
Gameful experience questionnaire: Measuring the gamefulness of service use
J Högberg, J Hamari, E Wästlund
Frontiers in Service 2019, National University of Singapore, 18-21 Juli 2019., 2019
12019
Gameful experiences: The not so painful road to gainful behavior
J Högberg
Karlstads universitet, 2019
12019
Gamified in-store shopping: A field experiment integrating gamification with location based services
J Högberg, M Olsson, A Gustafsson, E Wästlund
23rd Recent Advances in Retailing & Services Science Conference, July 11-14 …, 2016
12016
Contextualizing mobile advertisement using location based services: A field experiment
TH Aas, K Hjemdahl, J Högberg, D Nordgård, M Olsson Ramberg, ...
26th Recent Advances in Retailing & Services Science Conference, 2019
2019
Gamified in-store shopping: A field experiment investigating the effect off gamification
J Högberg, M Olsson, E Wästlund
26th Annual Frontiers in Service 2017, June 22-25, New York, USA, 2017
2017
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Artiklar 1–14